27th February 2005, 8:35 AM
Well, effectively, yes it is that simple. When you double the frames per second, you're doubling the polygons per second, you're doubling the textures per second, doubling the particles per second. That is of course, unless you halve the total polygon count, etc. :)
Regardless (for all I know, they may well be 60fps..), they are amazing looking screens and I can't wait to play the games. :) I'd love to see what all those particles flying about in the TM screens look like in motion. :)
Regardless (for all I know, they may well be 60fps..), they are amazing looking screens and I can't wait to play the games. :) I'd love to see what all those particles flying about in the TM screens look like in motion. :)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!