23rd February 2005, 10:40 PM
http://www.gamespot.com/arcade/driving/m...lashtop_bg
Rubber band AI... ick. Rubber-band AI is an old "feature" of many racing games... games like Screamer II. It means that yes, you'll never fall too far behind, so you can always catch up... but you'll also never build up a big lead, so one mistake and you've lost several places. All the time. Isn't that great?
Rubber-band AI, I'd say, is what racing games have when they can't think of a better way to do their AI.
Quote:The items, of course, can come in handy when you're falling behind in the race, but Mario Kart Arcade GP has its own unique system to keep the race burning. Although it's really not apparent when you're actually playing the game, Mario Kart Arcade GP features a system called "rubber band," which speeds you up if you're trailing behind in the race. Your car actually becomes faster depending on how far behind the competition you are. The rubber band system gets its name because it allows you to bounce into the front of the race, which in effect will make your opponents fall to the back and then accelerate to the front again, very much like what happens with an elastic band.
Rubber band AI... ick. Rubber-band AI is an old "feature" of many racing games... games like Screamer II. It means that yes, you'll never fall too far behind, so you can always catch up... but you'll also never build up a big lead, so one mistake and you've lost several places. All the time. Isn't that great?
Rubber-band AI, I'd say, is what racing games have when they can't think of a better way to do their AI.