22nd February 2005, 3:54 PM
Quote:I meant the games in the collection. They're slightly more realistic, but not very much.
Ah. Mostly, yes. Super Off-Road isn't more realistic than Mario Kart, though. :)
Quote:You can be good at the game, and I managed to beat most of the cups in the higher difficulty settings, but there was just something nonsensical and arbitrary about the handling and physics of the cars. Their were rules, certainly, but weird ones that didn't seem to fit into any category. When I think of arcade-ish racers with perfect arcade handling and physics, I think of Sega Rally and Mario Kart.
Cups? Rush 2049? It doesn't have difficulty settings for the single player, not really... pretty much just 'deaths mode on or off'... and the circuits aren't too hard because it auto-saves after every race and you get infinite replays on each race. And you only have to win the circuit overall. Compared to a Mario Kart, where you've got one chance to do four or more tracks, that's quite forgiving... the main difficulty with Rush 2049 is just the time factor it takes. There are 50 races until you win the game, after all, and you won't be doing a lot of those well enough on the first try.
Mario Kart... I've never loved the physics there. :) Double Dash is alright, but give me Rush or Wipeout physics any day, I definitely prefer them. Double Dash is just so simple in comparison... oh, a fun game to be sure, but not my favorite kind of racer.
(DJ: you can't say you prefer kart racers when you have so little experience with other kinds of arcade racing games that you don't know much of anything about what they are like... perhaps you would still like kart racers more, but saying so without trying other things? Uhh...)
Sega Rally... haven't played that one much. Railed-to-the-course rally racer, I know... but not exactly how the handling is.