22nd February 2005, 2:46 PM
... realistic? Midway arcade racing games? I can't think of a statement that is further from the truth... no, they are very definitely arcade racers. "Realistic" is Gran Turismo or NASCAR from Papyrus. Rush is 100% arcade. Turning? Yeah, all racing games, almost, have turning as a big aspect of the game. In Rush it's about when to turn (or mash that handbrake and spin in circles), in Wipeout it's about good use of the airbrakes, in Mario Kart it's about using the R button on turns just right... really, Mario Kart doesn't do turns much different from Wipeout or, say, Hydro Thunder... Rush is a bit more complex because the turning is a bit harder (though not 'realistic' because of the absurd handbrake, the lack of gravity, how easy it is to turn if you set the turning on easy, etc, etc), but that doesn't make it a "sim" racer. It just makes it a bit more complex arcade racer... though I'd say the big difference is definitely not the turning, which is pretty standard arcadish racing game stuff (think Daytona, perhaps... that was a fantastic arcade racer!), but the non-gravity the game exhibits... :D