18th March 2003, 11:01 AM
(This post was last modified: 18th March 2003, 11:11 AM by Sacred Jellybean.)
I'm not assuming I know what Shiggy thinks, I'm using simple logic. I'm saying that the series would have to first take a realistic direction before there being any dissatisfaction with Shiggy or the rest of the team. Obviously, if the game had stayed lighthearted and cartoony, then there would be no problems with the game's aesthetics.
I'm not assuming where Shiggy thinks the change of the game's tone started forming, but he WAS essentially commenting on the Spaceworld 2000 demo, correct? For this reason, you say that this improper change began with the actual demo. You back your argument up with Shiggy's quote.
Let's run through this step-by-step. Try to follow along.
I, someone who saw OoT as realistic and immersive (keep in mind, that's an OPINION), am looking past the Spaceworld Demo. I see the Spaceworld Demo and observe a graphically-updated OoT. Stay with me here: this is another opinion. Aside from better textures, better lighting, better bumpmapping, etc., I see that game as a clone of OoT. The only significant difference, I observe, is that Link's face is updated, and looks different. Falcon shares the same opinion, apparently.
A year or so later, I see the new look and hear the same Shiggy quote. He was talking about Spaceworld Demo... but you know, since that demo was essentially an updated OoT, I figure that this "realistic look" stemmed from OoT. OoT may have had some cartoony aspects, I think, but they were due to graphical limitations (smooth-shaded skin, low-polygon models, etc.). These graphical limitations preserved the cartoony look. I interpret that now that Shiggy had the chance to see Zelda in a much more sophisticated, detailed realm, he didn't like where the series would be headed.
You, however, think differently. You think that this demo's purpose is to see "if Zelda was just a bunch of real humans in funny costumes". Where's your source on this, btw? Was this the intention of the developers, or is this an observation on your part? I mean, look:
![[Image: zdemo7.jpg]](http://cubemedia.ign.com/media/previews/image/zelda/zeldademo/zdemo7.jpg)
![[Image: dunas3.jpg]](http://www.goldblum.com/publicity/Dunas/dunas3.jpg)
Which one of those pictures looks like a person? If you saw both of those guys walking down the street, would you run and scream and freak out and hump the scary-looking (but real!) Jeff Goldblum, or the elf-eared, stout Link?
![[Image: zdemo17.jpg]](http://cubemedia.ign.com/media/previews/image/zelda/zeldademo/zdemo17.jpg)
And lemme tell ya, I see people like this walking around all the time. "Dorfies", I call'em.
Even if they DO, in a way, parallel human beings, they look SO SIMILAR TO THE MODELS IN OoT TO BEGIN WITH.
This is such a completely tiresome and trivial argument. I don't even know what we're trying to prove anymore. This is all just about how each of us viewed the realism in OoT, and where we assumed the change of pace originated.
I'm not assuming where Shiggy thinks the change of the game's tone started forming, but he WAS essentially commenting on the Spaceworld 2000 demo, correct? For this reason, you say that this improper change began with the actual demo. You back your argument up with Shiggy's quote.
Let's run through this step-by-step. Try to follow along.
I, someone who saw OoT as realistic and immersive (keep in mind, that's an OPINION), am looking past the Spaceworld Demo. I see the Spaceworld Demo and observe a graphically-updated OoT. Stay with me here: this is another opinion. Aside from better textures, better lighting, better bumpmapping, etc., I see that game as a clone of OoT. The only significant difference, I observe, is that Link's face is updated, and looks different. Falcon shares the same opinion, apparently.
A year or so later, I see the new look and hear the same Shiggy quote. He was talking about Spaceworld Demo... but you know, since that demo was essentially an updated OoT, I figure that this "realistic look" stemmed from OoT. OoT may have had some cartoony aspects, I think, but they were due to graphical limitations (smooth-shaded skin, low-polygon models, etc.). These graphical limitations preserved the cartoony look. I interpret that now that Shiggy had the chance to see Zelda in a much more sophisticated, detailed realm, he didn't like where the series would be headed.
You, however, think differently. You think that this demo's purpose is to see "if Zelda was just a bunch of real humans in funny costumes". Where's your source on this, btw? Was this the intention of the developers, or is this an observation on your part? I mean, look:
![[Image: zdemo7.jpg]](http://cubemedia.ign.com/media/previews/image/zelda/zeldademo/zdemo7.jpg)
![[Image: dunas3.jpg]](http://www.goldblum.com/publicity/Dunas/dunas3.jpg)
Which one of those pictures looks like a person? If you saw both of those guys walking down the street, would you run and scream and freak out and hump the scary-looking (but real!) Jeff Goldblum, or the elf-eared, stout Link?
![[Image: zdemo17.jpg]](http://cubemedia.ign.com/media/previews/image/zelda/zeldademo/zdemo17.jpg)
And lemme tell ya, I see people like this walking around all the time. "Dorfies", I call'em.
Even if they DO, in a way, parallel human beings, they look SO SIMILAR TO THE MODELS IN OoT TO BEGIN WITH.
This is such a completely tiresome and trivial argument. I don't even know what we're trying to prove anymore. This is all just about how each of us viewed the realism in OoT, and where we assumed the change of pace originated.