20th February 2005, 2:40 AM
Any changes or improvements will only come in the form of a sequeil.
As for SC there is just a few interface features I noticed missing when playing that War3 had , Alittle pop up to tell me that there is idle SCV's not working would have been nice , Que buildings , being abled to control droped allies, Shared control options you couldnt do the "Ants in your pants strat" without that, I never had a chance to try that since I have no partners skilled enough to do such a macro/micro tag team coordinated challenge,Its more a clan technique , But I have had that damn trick pulled on me once and I was completely baffled it had taken me long meditation figure out how they did it since that kind of organized control would be normaly impossible without the shared control option you need atleast 3-4 players to do this, The idea is for 2 players to control small scatterd forces and constantly peck at the enemy team and make it feel like a whacka molely type raids were your just poping up all over the place with no time for their brains to register,Its like getting them to swat flys and constantly miss, The principle idea is too toss their concenstration and macroing completely into choas so you litterally out macro/micro them. While the two other team mates build up a sizable force managing the 4 bases and of course giving extra units to the other 2 in case they lose a few raiding,Also can change shifts if the 2 attackers get tired, They finally unleash a final assault with a built up force giving no chance for the opposing team to recover.
It sounds easy on papper but its alot more complicated doing it, But since I have seen it rarely done by other playes in War3 Its definently possible. But you need fast hand eye and preplaned out responsive thinking.Its not somthing you can do in the first try it requires practice.
As for SC there is just a few interface features I noticed missing when playing that War3 had , Alittle pop up to tell me that there is idle SCV's not working would have been nice , Que buildings , being abled to control droped allies, Shared control options you couldnt do the "Ants in your pants strat" without that, I never had a chance to try that since I have no partners skilled enough to do such a macro/micro tag team coordinated challenge,Its more a clan technique , But I have had that damn trick pulled on me once and I was completely baffled it had taken me long meditation figure out how they did it since that kind of organized control would be normaly impossible without the shared control option you need atleast 3-4 players to do this, The idea is for 2 players to control small scatterd forces and constantly peck at the enemy team and make it feel like a whacka molely type raids were your just poping up all over the place with no time for their brains to register,Its like getting them to swat flys and constantly miss, The principle idea is too toss their concenstration and macroing completely into choas so you litterally out macro/micro them. While the two other team mates build up a sizable force managing the 4 bases and of course giving extra units to the other 2 in case they lose a few raiding,Also can change shifts if the 2 attackers get tired, They finally unleash a final assault with a built up force giving no chance for the opposing team to recover.
It sounds easy on papper but its alot more complicated doing it, But since I have seen it rarely done by other playes in War3 Its definently possible. But you need fast hand eye and preplaned out responsive thinking.Its not somthing you can do in the first try it requires practice.