17th February 2005, 9:51 PM
Ooh! They have a 'download all maps' file now! ... or at least it looks like they do. Last time I downloaded all the maps they had a "all" maps file but it stopped at some date and I had to download the last bunch of maps seperately... maybe that's changed now though and they're really all in one file. I hope.
No. Another company was designing it from the start. Yes, there was something at one E3 about how it was looking more like a shooter (a bad thing evidently) and that people weren't happy, and Blizz was going to redesign it, and yes, soon after that company was dropped... the excuse used though was that they had reached the end of the time period they'd signed up for and had other projects they'd promised to do at that point so they had to stop. And another team was found. Is there a direct connection between the way the game looked and the dropping of the team? Possibly. Likely. But direct and absolute? We may never know the whole truth.
Warcraft II has either never had a balance change or it had one once soon after release and no more. Don't expect any... yes. Orcs are stornger, but it's because of that lack of auto-heal, not because of an easily balanced stat or something... and they've said before that they aren't going to add auto-heal to war2.
Um... no. Not true. Just look at that changes list! Preview maps in the BNet interface, right-click sets building spawn points (instead of having to click the 'set spawn point' button), when you select a building its rally point animates, minimap pinging, ally-color setting (you know, the same as the button in WCIII that turns you red, the enemy blue (or was it the other way around?), and changing the ladder speed from Fast to Fastest... plus smaller features like shift-# to add a unit to a control group, password recovery, remembering your last map/folder settings in game creation, a Friends list button (instead of just the chat command) and friend-list mail, default race is now random... a long list of interface additions and improvements there that moves SC closer to WCIII's ingame and BNet interface/controls feature list. I'm sure that there are some things in that list that will change to some degree how you play SC...
Quote:Didn't Blizzard just give the project over to another company, a company that promtply turned it from a stealth game into straight shoot em up?
No. Another company was designing it from the start. Yes, there was something at one E3 about how it was looking more like a shooter (a bad thing evidently) and that people weren't happy, and Blizz was going to redesign it, and yes, soon after that company was dropped... the excuse used though was that they had reached the end of the time period they'd signed up for and had other projects they'd promised to do at that point so they had to stop. And another team was found. Is there a direct connection between the way the game looked and the dropping of the team? Possibly. Likely. But direct and absolute? We may never know the whole truth.
Quote:What I'm waiting for is a decent balance adjustment for Warcraft 2. I'm sure ABF will agree the orcs just totally outclass the humans thanks to bloodlust. Maybe a good adjustment would be to allow paladins to auto-heal rather than having to micromanage that, you know like medics in Starcraft?
Warcraft II has either never had a balance change or it had one once soon after release and no more. Don't expect any... yes. Orcs are stornger, but it's because of that lack of auto-heal, not because of an easily balanced stat or something... and they've said before that they aren't going to add auto-heal to war2.
Quote:Anyway, the patch really doesn't change that much does it? I mean, that one map got changed, but who uses the official ladder maps anyway? The e-mail feature is nice I guess.
Um... no. Not true. Just look at that changes list! Preview maps in the BNet interface, right-click sets building spawn points (instead of having to click the 'set spawn point' button), when you select a building its rally point animates, minimap pinging, ally-color setting (you know, the same as the button in WCIII that turns you red, the enemy blue (or was it the other way around?), and changing the ladder speed from Fast to Fastest... plus smaller features like shift-# to add a unit to a control group, password recovery, remembering your last map/folder settings in game creation, a Friends list button (instead of just the chat command) and friend-list mail, default race is now random... a long list of interface additions and improvements there that moves SC closer to WCIII's ingame and BNet interface/controls feature list. I'm sure that there are some things in that list that will change to some degree how you play SC...