13th February 2005, 4:21 PM
Ya know, there is no reason that interface couldn't be done on like a super wide or super tall screen :D. Just saying...
Also, it seems the DS really is capable of showing 3D on both screens at once (really, why, on a technical level, would that not be possible?). I mean, I played Mario 64, and specifically, one of the minigames where you have to bounce a bunch of Marios all over the place. The backgrounds are 2D, but Mario is certainly 3D, and he's 3D on both screens, and you can get one on the top and one on the bottom. Maybe it's because there is only a few Marios and the trampolines to render in 3D, but I'm pretty sure the system is capable of 3D on both screens at once.
Also, it seems the DS really is capable of showing 3D on both screens at once (really, why, on a technical level, would that not be possible?). I mean, I played Mario 64, and specifically, one of the minigames where you have to bounce a bunch of Marios all over the place. The backgrounds are 2D, but Mario is certainly 3D, and he's 3D on both screens, and you can get one on the top and one on the bottom. Maybe it's because there is only a few Marios and the trampolines to render in 3D, but I'm pretty sure the system is capable of 3D on both screens at once.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)