1st February 2005, 2:10 PM
Quote:Other games have this philosophy too -- everything I've heard about Half-Life 2 says that it uses the technique of not having cutscenes. The whole game plays out from the first-person viewpoint of the main character and never leaves it... the story goes on around you but without traditional cutscenes (though there are obviously times when if you want to see the story you have to look at some event unfolding or listen to a conversation, I'm sure!). And given that by all accounts it's a fantastic game with a very good story, it obviously can work very well.
Yes, you always have full control of your characters movements, even when people are talking to do are doing something important to the story. There was one part near the end where you can only control your characters view for like 5-10 minutes, but that part was pretty cool, so its okay. Anyone that's beat the game knows what I'm talking about.
Sometimes you get the scorpion.