1st February 2005, 5:57 AM
A Black Falcon Wrote:I hope that SOMEONE at least reads that previous, quite long, post of mine...
Starcraft and Warcraft II/III... yes, great games with great stories for sure. Told through cutscenes, ingame conversations and events, and mission briefings that combine to form great stories in the scifi and fantasy genres. I do criticize WCIII for being derivitive of SC, but still, it does tell a good story for sure, even if I would rate SC/BW higher. Better than most game stories, certainly. And yes, in every case at the end I was left wanting more... I agree with you -- that is a good thing. The author of that original article said no, but I definitely disagree. As long as said sequel comes eventually, leaving some hooks to connect to a sequel is fine... of course something should be resolved, but not EVERYTHING or when the sequel comes they will have to make up some story that doesn't work as well as it could have...
I absolutely agree. To me the single-player campaign was the reason I played Warcraft II, and Starcraft, and BW... multiplay was fantastic in SC/BW but the single made it what it is. WCIII/TFT? I never felt quite that way, as I've detailed many times before. But I've been over all that before. WCIII's story was underwhelming because of how it was derivitive, how the game was too easy on "normal" difficulty so you progress through the story at a breakneck pace (quite unlike SC!), and how I came to WCIII having just finished Torment, the game I'd consider having the best game story of all time, months earlier... WCIII simply did not compare... I did not consider it Starcraft's equal or better, really, until I got into the multiplay. In that aspect WCIII is a clear winner over SC despite how SC has probably the second-best multiplayer mode of any game ever made. Losing to WCIII. :)
But anyway. It is a good story, especially paired with TFT. SC/BW is better, and more original (though it's certainly deriving aspects from everything in sci-fi, the precice combonation of ideas shown in SC is unique)...
But yeah, I would take SC and WC3 as good examples of game stories, even if it is almost fully non-interactive. But for a discussion on that issue that read my last post. :)
SC is probaily most balanced and polished RTS ever released either 3 races has a equal chance to win and nobody has a unfair balance edge or overpowering rascial trait by picking a certain race , each race in SC special traits balances each other out, Zerg are more numerous and reproduce faster but are cheaper weaker units except the high tech upper level units ,Protoss dont produce as quick and have more exspensive units but they are very powerful units that make up for numerical disadvantages , Terrans are a middle weight race that have both cheap and exspensive units.
Warcraft III is better now in later version but pails in comparrison and had taken it alot longer to reach where it is now, but I admit I miss the mass Shaman rushes and Sorcessoress rush ,Early warcraft III was bassically consisted of having to use certain strats and not straying from anything else because they were so effective experimenting was too risky , The repetitive creeping was getting old and tired once you had played a good 30 games and then it was a annoyance that you had to do if you didnt do early rush games which most people did to avoid the long draging creeping.TFT changed and fixed alot of things,I havent played the game in a long time I just tried out the goblin tinker and kind of liked him but that was it, I know they have two new heroes now.
Warcraft 1-2 were mainly based around single player and multiplayer was a bonus after thought in the pre B/net era. Starcraft was the first online battlenet supported RTS game ,But the single player was still of great emphases. Oh and SC just got a new patch giving it alot of the warcraft III B.net features.