1st February 2005, 4:05 AM
Even in the remake Chrono Trigger didn't have "hours" of CG footage. In fact, it has NO CG footage, those added movies were hand drawn.
It DID however have a LOT of cutscenes even before adding in the movies. However, I wouldn't change that for the world, because they were done very well and didn't subtract but rather added to gameplay. Honestly, games where the story is told VIA gameplay, (oh yeah, another great example of this is Myst, where the story of an area has already passed and your exploration of it is how you figure out exactly what happened) are great, but stories that need cutscenes to be told still have their place in the video game world.
ABF, the interactivity with the story CAN'T happen if MGS2 is to get it's point across. In any other game, you have a point. For example, MGS1 :D. However, MGS2 has a very specific point. I mean it, if you beat the game, I mean play the ENTIRE game, and if you only have gotten to the President, then you have no idea at all what turn the story will take (no you DON'T, seriously, you have NO idea, I can promise you that, no really, you don't! Listen, I mean it! It's as unpredictable as if Ronald McDonald showed up to take you to the Matrix, only a little different :D), um, you will get that. MGS2 actually gave a point to the total lack of being able to control the cutscenes. I really don't want to spoil it, so just trust me on this and beat the game, you'll see what they were going for. It's out for PC you know, so not having a PS2 isn't an excuse :D.
It DID however have a LOT of cutscenes even before adding in the movies. However, I wouldn't change that for the world, because they were done very well and didn't subtract but rather added to gameplay. Honestly, games where the story is told VIA gameplay, (oh yeah, another great example of this is Myst, where the story of an area has already passed and your exploration of it is how you figure out exactly what happened) are great, but stories that need cutscenes to be told still have their place in the video game world.
ABF, the interactivity with the story CAN'T happen if MGS2 is to get it's point across. In any other game, you have a point. For example, MGS1 :D. However, MGS2 has a very specific point. I mean it, if you beat the game, I mean play the ENTIRE game, and if you only have gotten to the President, then you have no idea at all what turn the story will take (no you DON'T, seriously, you have NO idea, I can promise you that, no really, you don't! Listen, I mean it! It's as unpredictable as if Ronald McDonald showed up to take you to the Matrix, only a little different :D), um, you will get that. MGS2 actually gave a point to the total lack of being able to control the cutscenes. I really don't want to spoil it, so just trust me on this and beat the game, you'll see what they were going for. It's out for PC you know, so not having a PS2 isn't an excuse :D.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)