1st February 2005, 1:46 AM
I hope that SOMEONE at least reads that previous, quite long, post of mine...
Starcraft and Warcraft II/III... yes, great games with great stories for sure. Told through cutscenes, ingame conversations and events, and mission briefings that combine to form great stories in the scifi and fantasy genres. I do criticize WCIII for being derivitive of SC, but still, it does tell a good story for sure, even if I would rate SC/BW higher. Better than most game stories, certainly. And yes, in every case at the end I was left wanting more... I agree with you -- that is a good thing. The author of that original article said no, but I definitely disagree. As long as said sequel comes eventually, leaving some hooks to connect to a sequel is fine... of course something should be resolved, but not EVERYTHING or when the sequel comes they will have to make up some story that doesn't work as well as it could have...
I absolutely agree. To me the single-player campaign was the reason I played Warcraft II, and Starcraft, and BW... multiplay was fantastic in SC/BW but the single made it what it is. WCIII/TFT? I never felt quite that way, as I've detailed many times before. But I've been over all that before. WCIII's story was underwhelming because of how it was derivitive, how the game was too easy on "normal" difficulty so you progress through the story at a breakneck pace (quite unlike SC!), and how I came to WCIII having just finished Torment, the game I'd consider having the best game story of all time, months earlier... WCIII simply did not compare... I did not consider it Starcraft's equal or better, really, until I got into the multiplay. In that aspect WCIII is a clear winner over SC despite how SC has probably the second-best multiplayer mode of any game ever made. Losing to WCIII. :)
But anyway. It is a good story, especially paired with TFT. SC/BW is better, and more original (though it's certainly deriving aspects from everything in sci-fi, the precice combonation of ideas shown in SC is unique)...
But yeah, I would take SC and WC3 as good examples of game stories, even if it is almost fully non-interactive. But for a discussion on that issue that read my last post. :)
Starcraft and Warcraft II/III... yes, great games with great stories for sure. Told through cutscenes, ingame conversations and events, and mission briefings that combine to form great stories in the scifi and fantasy genres. I do criticize WCIII for being derivitive of SC, but still, it does tell a good story for sure, even if I would rate SC/BW higher. Better than most game stories, certainly. And yes, in every case at the end I was left wanting more... I agree with you -- that is a good thing. The author of that original article said no, but I definitely disagree. As long as said sequel comes eventually, leaving some hooks to connect to a sequel is fine... of course something should be resolved, but not EVERYTHING or when the sequel comes they will have to make up some story that doesn't work as well as it could have...
Quote:What iritates and pisses me off is players who dont care about the single player campiagns or even have sterotypical views of them in general without playing them and dont want anyone else to enjoy them, They say" the game would still sell if they didnt have it I cant understand why blizzard puts it in".
I absolutely agree. To me the single-player campaign was the reason I played Warcraft II, and Starcraft, and BW... multiplay was fantastic in SC/BW but the single made it what it is. WCIII/TFT? I never felt quite that way, as I've detailed many times before. But I've been over all that before. WCIII's story was underwhelming because of how it was derivitive, how the game was too easy on "normal" difficulty so you progress through the story at a breakneck pace (quite unlike SC!), and how I came to WCIII having just finished Torment, the game I'd consider having the best game story of all time, months earlier... WCIII simply did not compare... I did not consider it Starcraft's equal or better, really, until I got into the multiplay. In that aspect WCIII is a clear winner over SC despite how SC has probably the second-best multiplayer mode of any game ever made. Losing to WCIII. :)
But anyway. It is a good story, especially paired with TFT. SC/BW is better, and more original (though it's certainly deriving aspects from everything in sci-fi, the precice combonation of ideas shown in SC is unique)...
But yeah, I would take SC and WC3 as good examples of game stories, even if it is almost fully non-interactive. But for a discussion on that issue that read my last post. :)