31st January 2005, 11:17 PM
I'm not against cutscreens. OoT had cutscreens. Mario 64 had cutscreens. That's cool. But you didn't play the level so you could watch the next cutscreen, you watched the cutscreen so you could play the next level (or zone, or dungoen, or whatever).
I am also not against story. I just think a story should be told primarily through the gameplay itself, not CG. It's not easy but I think the result is worth the extra effort. It requires creativity, and who thinks we don't need more of that?
Ryan made the point in the "Scare people with your picture or with the endless movie arguments" thread that books require the author to be more creative and to paint a more descriptive picture because you can't actually see it. It forces you to use imagination and brain cycles. That's all I'm asking. Imagine the possibilities if devlopers just pushed a little harder for something new. Then games like ICO and Katamari Damashii wouldn't be the ultra rare exceptions to Super Madden Fighter Gamma 128 X++.
If only Chrono Trigger had been able to tell a story without hours of CG footage...
I am also not against story. I just think a story should be told primarily through the gameplay itself, not CG. It's not easy but I think the result is worth the extra effort. It requires creativity, and who thinks we don't need more of that?
Ryan made the point in the "Scare people with your picture or with the endless movie arguments" thread that books require the author to be more creative and to paint a more descriptive picture because you can't actually see it. It forces you to use imagination and brain cycles. That's all I'm asking. Imagine the possibilities if devlopers just pushed a little harder for something new. Then games like ICO and Katamari Damashii wouldn't be the ultra rare exceptions to Super Madden Fighter Gamma 128 X++.
If only Chrono Trigger had been able to tell a story without hours of CG footage...