31st January 2005, 9:47 PM
Quote: I don't get it Ryan. Wasn't that his point? All the games are the exact same with a different story, so the only unique thing IS the story. In that case, why not just make a movie that tells the story with a "play game" button that beats the level so you can watch the next cutscreen?
No, I don't think he really has a point. He bemoans GTA for its cutscenes, yet lauds it for having nearly-endless gameplay options.
Hello. Dur.
I'm sorry, but there really are so many different ideas for gameplay that current machines allow for. It's a natural progression that games become more story-based. Games like MGS, Silent Hill, ED, GTA, etc, would be pointless adventures if there were no story behind the game.
Take MGS. Snake is dropped onto an island near Alaska to stop terrorists from firing nukes. If this moron had his way, the whole game would be divided into levels, with no story or character development along the way. Snake would just be a cool spy dude, Liquid would be just another final boss, and Meryl and Otacon nothing more than physical objectives. It would have sucked huge. The gameplay of MGS is wonderful, but everyone loves Snake because he's human, and for all his awesome skill and ability, he has his flaws too, and we, as flawed, nowhere-near awesome sneaks, can relate to him better.
If this guy had his way, we'd be still playing a prettier version of Pac-Man and Missile Command every year, and as major releases.
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