31st January 2005, 4:30 PM
I do agree with the article for the most part. I haven't enjoyed games for years. There was nothing new. I remember spending countless hours in Mario Kart 64 trying to find new glitches and shortcuts and jump to islands and get to all these places you weren't supposed to be. It was great fun. Double Dash, on the other hand, is so over simplified that there are no exciting shortcuts. You all race on the exact same path, with occasionally veering a bit to the left instead of the right. It's boring as all get out. Now I know this has nothing to do with movies in game, and I don't care. It's the same idea. In an attempt to create the perfectly polished game that appeals to everyone they make boring same-old stuff that appeals to the LCD and has nothing new, exciting, or fun!
The only game I've enjoyed in a couple years is WoW. It's not even all that exciting, because the gameplay pretty much consists of "Go kill 10 of this creature" or "Go to this place and talk to this person". But at least I can choose if I want to do the quest that lets me kill 10 orcs in exchange for a new dagger and 20 silver or kill 15 murlocs for a new piece of armor and 10 silver. Somehow, that is so much more exciting to me. I guess I'm just desperate for ANY kind of choice in the matter of how I want my game to be.
I don't get it Ryan. Wasn't that his point? All the games are the exact same with a different story, so the only unique thing IS the story. In that case, why not just make a movie that tells the story with a "play game" button that beats the level so you can watch the next cutscreen?
Now I'm not completely against cutscreens. They have their place. It's nice to have some reason for why you are doing the mission or whatever. But we all know that its at the point where more time and money goes into these cutscreens than anything else, and games are sucking more and more for it. Look at Halo 2. I had quite a few friends who were big Halo fans and totally geeked out for Halo 2. And I have never found ANYONE who even considers the game decent. How many years did it take Bungie to do this? They should just release Halo 3 next year with a a different story (still involving alien attacks, of course), a new playable character (but on the other hand, how can you top the Master Chief), and a new vehicle that you can't control. They'll still sell 5 million.
The only game I've enjoyed in a couple years is WoW. It's not even all that exciting, because the gameplay pretty much consists of "Go kill 10 of this creature" or "Go to this place and talk to this person". But at least I can choose if I want to do the quest that lets me kill 10 orcs in exchange for a new dagger and 20 silver or kill 15 murlocs for a new piece of armor and 10 silver. Somehow, that is so much more exciting to me. I guess I'm just desperate for ANY kind of choice in the matter of how I want my game to be.
Quote:God help us. Soon our controllers will have "win game" buttons on them.
I don't get it Ryan. Wasn't that his point? All the games are the exact same with a different story, so the only unique thing IS the story. In that case, why not just make a movie that tells the story with a "play game" button that beats the level so you can watch the next cutscreen?
Now I'm not completely against cutscreens. They have their place. It's nice to have some reason for why you are doing the mission or whatever. But we all know that its at the point where more time and money goes into these cutscreens than anything else, and games are sucking more and more for it. Look at Halo 2. I had quite a few friends who were big Halo fans and totally geeked out for Halo 2. And I have never found ANYONE who even considers the game decent. How many years did it take Bungie to do this? They should just release Halo 3 next year with a a different story (still involving alien attacks, of course), a new playable character (but on the other hand, how can you top the Master Chief), and a new vehicle that you can't control. They'll still sell 5 million.