14th January 2005, 2:26 PM
You know, that never made any sense to me. When i heard that SK is leaving, I thought it was a joke. I remember the articles websites were posting, like: "Silicon Knights announces at 3:33 PM that they are no longer an exclusive company to Nintendo." And I immeadiately thought it was a joke...
I guess it has to do with mutiple factors. Perhaps NCL was hoping that Eternal Darkness would generate more sales, and because Eternal Darkness didn't live up to expectation in Nintendo's pocketbook, so Nintendo let them go. That's very Japanese in business...
Rare I could understand because of all the people that were leaving. Even the super Stamper bros. were leaving, though i heard one of them came back to the company. But most of it's employees seperated in to Zoonami and Free Radical. I wish the best for Rare but i'll probably never own an XBox, I can only afford one current gen console. I heard Grabbed by the Ghoulies is a really good game but it bombed horribly. But then we have the Conker Remake, so hopefully Rare will find it's audience there.
On GBA B~K, Banjo Pilot and that side scroller (forgot the name) seemed to have done well in getting people's interest and seem to be well made games. I love DKR, hopefully BT captures the same fun of that game.
I think most of the reasoning behind the Rare/Nintendo split was that Rare takes it's time designing games to the point of being rediculous, but when they rushed a game for launch, Starfox Adventures, it sorely showed. And the announcement was made shortly after the GC launch, with rumors milling about months prior.
SK, though... makes no sense. They get hitched with Nintendo, collaborate on one game, which is one of the best GC games to date and a survival horror game that can stand among the Resident Evil's and Silent Hill's of the industry (sometimes even surpassing them in some ways, such as the voice acting, cut scenes and gameplay mechanics) and then suddenly, without warning they split and go there seperate ways. I never understood that.
I guess it has to do with mutiple factors. Perhaps NCL was hoping that Eternal Darkness would generate more sales, and because Eternal Darkness didn't live up to expectation in Nintendo's pocketbook, so Nintendo let them go. That's very Japanese in business...
Rare I could understand because of all the people that were leaving. Even the super Stamper bros. were leaving, though i heard one of them came back to the company. But most of it's employees seperated in to Zoonami and Free Radical. I wish the best for Rare but i'll probably never own an XBox, I can only afford one current gen console. I heard Grabbed by the Ghoulies is a really good game but it bombed horribly. But then we have the Conker Remake, so hopefully Rare will find it's audience there.
On GBA B~K, Banjo Pilot and that side scroller (forgot the name) seemed to have done well in getting people's interest and seem to be well made games. I love DKR, hopefully BT captures the same fun of that game.
I think most of the reasoning behind the Rare/Nintendo split was that Rare takes it's time designing games to the point of being rediculous, but when they rushed a game for launch, Starfox Adventures, it sorely showed. And the announcement was made shortly after the GC launch, with rumors milling about months prior.
SK, though... makes no sense. They get hitched with Nintendo, collaborate on one game, which is one of the best GC games to date and a survival horror game that can stand among the Resident Evil's and Silent Hill's of the industry (sometimes even surpassing them in some ways, such as the voice acting, cut scenes and gameplay mechanics) and then suddenly, without warning they split and go there seperate ways. I never understood that.