23rd December 2004, 1:27 PM
Quote:Seriously, the game sucks.
As you keep saying to me, why must you continue to dig your own grave?
Quote:Wow, more shit that you've made up in that retarded mind of yours. I never said such things were impossible to do well on the PC, since all it would need is true analogue gamepad support. I was saying that most console-PC ports don't offer such controls, BG&E included. Do I really have to dig up those posts where you vehemently defended the the PC version's "perfectly fine" controls?
Uh, it's things like that that I am refuting! Most console ports that have analog on consoles DO have an analog option on PC! Most definitely! BG&E is in a small minority here... I only have one other console port that is best played with a gamepad that doesn't have gamepad support, and that is also a poor port (Norse by Norsewest)... but most by far definitely give you the analog option if you have an analog stick.
In the case of BG&E, the controls are fine most of the time. You can adjust to this control scheme. My annoyance in this post is really because of that one part I cannot complete... which shows that they were not paying attention when making it. But most of the time the control scheme works, even if it is not ideal. And I know I've said plenty of times that it should have had gamepad support like the Rayman PC ports have, for instance.
Quote:Your flaws are imaginary. It's your grasp of the story that is flawed. And your problems with the game are the same problems that are in any game: static worlds. Dynamic (good) storytelling is not yet possible in games, so this nitpicking of BG&E in particular is very hypocritical of you.
Seriously, you really don't know what a good story is. You've proven that already. MANY times.
No, not static as in it needs to change on the fly, but static in the sense that a console RPG is static... really, BG&E on this feels like one of those, while I was hoping for something closer to a PC RPG feel... what do I mean by that? What I described -- the guards in town don't recognize you as a threat, you get seen by cameras in the levels with no ill effects for more than thirty seconds, etc, etc... it's like a console RPG where such things don't matter, versus say a Fallout where you can be sure that they would. And when the setting is a sci-fi world that easily could be more plausible I see the problem for the problem that it is, when I think about the game critically.
Like, after going into this one area in town and getting some pearls you have to run away from some guards for a while until you get back into the main area... okay, great! So now the guards in town will be more on alert and will be watching out for someone of my general description, right? Oh wait, nope, no change... sad.
Quote:Right, because stories usually don't have climaxes and twists towards the end.
I think this image is appropriate again:
Let me guess, do they (GASP!) raid the Iris Network base? That would be SO SHOCKING! Seriously, there have been no "plot twists" that I haven't seen coming miles off and given the reviews of the game I don't think the rest of the game has any real surprises either.
And your repeated use of idiotic images to supposedly help make your points just reinforces your childishness.
Quote:I have no problem with you liking BG. But the fact still stands: the story is ass. Cliched story with non-existent presentation. And your idea of using "imagination" to enjoy the game... Like I said it's a great idea! I could enjoy so many terrible games if I would just use my imagination!
The fact remains, you hate D&D for some idiotic reason so you play a D&D game and, shock, dislike it! If you came into the game thinking 'I like D&D' or even neutral you would have liked it for sure, but you... oh no. Not an option.
Cliche story? Somewhat, sure, but there's nothing wrong with that if it's done well. And BGII is not nearly as cliched as the first game. Okay, it's not totally unique, but it isn't anywhere near as simple (in execution especially, the basic idea isn't too complex but the execution is fantastic with lots of depth and twists along the way) as BGI's 'you are special in some way you don't know and people want to kill you because of it' plot. So your argument there may be true for BGI, but definitely not for BGII. Which as I've said all along is the better game.
Presentation? I again have to disagree with your assertion that it has horrible presentation... I do not feel that having well written conversations with interesting characters who, if they are really important, have small portraits and unique character sprites (though only a few NPCs have those things they are major characters), in a great looking and interesting world effectively presented with very nice artwork and sound effects, is bad to nonexistant presentation. Not in the least. I still can't quite figure out why you hate these things (the 2d artwork, lack of spoken text, etc), but your continual hiding behind "you don't understand anything" is lame and is dodging the fact that I know more than enough to have opinions. That "point" would only have the slightest shred of fact behind it if I had never played RPGs or something, but that is most definitely not true and I can express my opinions on what is good game storytelling just as well as anyone else can. You just detest the idea that anyone could possibly disagree with you so much that your best coping strategy is to try to deny that they can try to make points... it's stupid, and it's dodging the issue, but it helps you sleep at night I guess. And it keeps you from actually having to address much of any of the issues I bring up to, freeing your posts for more insults! Perfect!
As for "imagination", there's something you're missing. What is Baldur's Gate trying to be? It's trying to be D&D in a computer game. What does D&D have for graphics? Yeah, pretty much none. It's all about imagination. So while a PC game will try to lessen that with things like world graphics to set the scene and character art to give basic ideas of what things look like, the game SHOULD have some aspects in it that require imagination if it wants to be a good representation of the tabletop game... I know it cannot offer the choices and options in combat that you can think up in your head, but the BG games do the best job they can at being great D&D adventures. (that is to say, BG is made for D&D fans, a market predisposed to base their opinions of things on what they can do with them and the verbal aspect as opposed to the graphical one, so having a game with the focus of the story on the verbal and not on the grapical (though the graphical definitely matters a lot in the game for things like setting (with BG's beautiful background artwork!)) is not a bad thing.)