23rd December 2004, 12:31 PM
Quote:(Pod)
Yes, yes, we know, you like to act like a three year old here, must we have more proof?
Seriously, the game sucks.
Quote:Uhh... I've described in depth many times the flaws of the PC version. Where you are wrong is where you take the leap from 'the BG&E PC version is badly ported' to 'such games never work on the PC'. That first is true. That second is idiotic and obviously wrong. BG&E would be a perfectly good PC game if they'd just bothered to put in gamepad controls, a true analog option for movement, and a check through the game to make sure it had no bugs with keyboard controls. Oh, more performance optimization would be nice too, but with a videocard as old as mine I should just be happy it runs at all... but anyway, yes the port is bad but that says nothing for action-adventure games on the PC. It only says things about this one game.
Wow, more shit that you've made up in that retarded mind of yours. I never said such things were impossible to do well on the PC, since all it would need is true analogue gamepad support. I was saying that most console-PC ports don't offer such controls, BG&E included. Do I really have to dig up those posts where you vehemently defended the the PC version's "perfectly fine" controls?
Quote:The simplicity of the basic plot isn't the problem... the problem is the lack of plausibility in the events past that. A story creates a world. The story should be plausible by the rules that world is governed by (consistent magic systems, etc). As I explained that just isn't true here to a large enough extent that I could completely ignore the flaws.
Your flaws are imaginary. It's your grasp of the story that is flawed. And your problems with the game are the same problems that are in any game: static worlds. Dynamic (good) storytelling is not yet possible in games, so this nitpicking of BG&E in particular is very hypocritical of you.
Seriously, you really don't know what a good story is. You've proven that already. MANY times.
Quote:'m 2/3rds through and how does that have anything to do with that part? I know enough about the game to know that the rest of the game is no different from the first two thirds.
Right, because stories usually don't have climaxes and twists towards the end.
I think this image is appropriate again:
![[Image: sofaking3gp.jpg]](http://img134.exs.cx/img134/3517/sofaking3gp.jpg)
Quote:BG&E doesn't have much depth in plot OR execution... my argument is that it should.
You don't even understand what I mean by plot and execution, so your opinion is moot.
Quote:I mean a more artistic approach to storytelling as opposed to a more literary one...
You haven't even played the game for a few seconds, have you?
Quote:Imagination' is just the best term I thought of when you first brought up this issue. I had never considered it before when playing BG-type games... I just played it, loved the game, and got immersed into the world. I didn't really consider why I was immersed or why I felt the game was so great and so well done... but that question of yours made me think about it and I used that term to stand in for the fact that to like BG you have to have some kind of involvement or liking for the game. You have to believe in some fashion that this is "your" party wandering around and you have to want to progress to figure out the next piece of the puzzle to your heritage... and you have to like the world it is set in (especially with how repetitive BG1 is with so many empty forests... it tests even big D&D fans in that way, I'd say. BGII was a massive improvement.). You do not meet any of those things so I guess when you played it you were looking for ways to dislike it. And as I said, when you approach anything looking for the bad things, you'll usually see them... (have I been guilty of that sometimes? Probably, sure, everyone does)
But if you play it from the approach of 'this is my character and I am role-playing it to figure out what is going on' you can have a good time and really like it. You just have to get used to and ignore little things like how there are about six NPC sprites and houses and inns look so amazingly similar. I can ignore such things and only be minimally annoyed. As for the conversations, I found that the mini portraits, the line of speech (for important conversations), and the character art was plenty for me to get a sense of the character and their tone. You clearly wanted more, but that was plenty for me and for most people who played the game. Because I am absolutely sure, you are in a decided minority on your opinion of the Baldur's Gate games. You have no stupid "you are wrong because everyone says so" 'ground' to stand on on THIS one.
I have no problem with you liking BG. But the fact still stands: the story is ass. Cliched story with non-existent presentation. And your idea of using "imagination" to enjoy the game...
