13th December 2004, 5:38 PM
A Black Falcon Wrote:I don't think more turns is a good idea. It's already a pretty long game and more turns would just make it longer... Civ doesn't really need to be longer, I think. If you really want to keep playing you can, that's all that's really needed.
As for science, yeah, I know, but it's hard to balance all of your requirements and be able to put as much into science as you want... taxes, so you have income, have to come first after all. But it's one of the things you have to balance while playing Civ and is a good thing overall, I think. They shouldn't change it too much.
Luxuries, I agree. They are mostly pointless. Elvis is always unhappy with me because I leave the luxury rate so low... :) but it is worthwhile to build buildings that make citizens happy in your cities because each happy citizen negates one unhappy one. That's really the extent of the usefulness of making citizens happy.
Espionage... hmm. I don't really know the Civ III system. I've heard that it doesn't have direct control of units, though, like Civ II had, which is too bad... it's fun moving around your Spies and Diplomats, gives you much more control over what they are doing... add more options for them to have (they have quite limited options in Civ II), but give me the units. :)
The Japanese conquests has moving spies and invisible assasins.