11th December 2004, 7:51 PM
I bet if you took out most of the real time lighting in doom 3 it would look like shit. :D
Polygons are just illusions, after all. You could use billions of polygons on one model and then skimp on the lighting and you'll end up with a highly detailed balloon animal that looks like it's being illuminated from the inside out. Not very realistic if it's supposed to be a monster or a car for example. Alternatively, a low-poly creature or structure with excellent real time lighting and animated textures (bump mapping) can look awesome, there are some enemies in Metroid Echoes that are low-poly but take advantage of the lighting to create pretty spooky effects. The bosses have *extremely* good lighting! Especially Amorbis and... the last boss, I wont say its name. The lighting on all the bosses make all the bump mapping dance and the fuckers look alive, like you could touch it and you would know what it feels like.
Doom 3 has it in spades, I just wish it was coming out for Gamecube. :/
RIP AND TEAR! RIP AND TEAR!
Polygons are just illusions, after all. You could use billions of polygons on one model and then skimp on the lighting and you'll end up with a highly detailed balloon animal that looks like it's being illuminated from the inside out. Not very realistic if it's supposed to be a monster or a car for example. Alternatively, a low-poly creature or structure with excellent real time lighting and animated textures (bump mapping) can look awesome, there are some enemies in Metroid Echoes that are low-poly but take advantage of the lighting to create pretty spooky effects. The bosses have *extremely* good lighting! Especially Amorbis and... the last boss, I wont say its name. The lighting on all the bosses make all the bump mapping dance and the fuckers look alive, like you could touch it and you would know what it feels like.
Doom 3 has it in spades, I just wish it was coming out for Gamecube. :/
RIP AND TEAR! RIP AND TEAR!