2nd December 2004, 6:39 PM
Button mashers in Soul Calibur II CAN win, that's true. They can slam their controllers and yes, they can do damage and win the fight. That being said, anytime I see someone playing like that, I have to keep myself from laughing. They have no idea what moves they're doing, involuntarily Soul Charging, and they don't block.
I usually play as Cervantes. He's slow and if you watch him, you can tell what moves he's going to do. The way to play (and win with style) is with strategy. Thinking ahead is invaluable. I envision the moves I'm going to use, how they will affect my opponent, what to do if it hits, and what to do if they block (and what kind of counter attacks to expect depending on the character I'm fighting), and this goes through my mind with the quickest jab to the most complex combo. I've played against Nick Burns here in person, and he can certainly attest to my skill.
Button mashers are a pitiful sight in Soul Calibur II, and I love nothing more than using pure skill to smash them to pieces.
Regardless of what it may seem, Soul Calibur II is vey well balanced. Quick characters have an advantage over slow ones, and powerful characters have an advantage over weak ones. Every character on the rosters is either quick and weak, or powerful and slow, with very little middle ground. To that end, every slow character has quick moves that are weak, and every quick character has powerful moves that take a long time to execute. Think about it. Nightmare and Astaroth have no quick attacks that do an extreme amount of damage. Xianghua and Taki have no powerful attacks that can be done with the press of a button. That is the essence of balance. There's also the added factor of Ring Out potential, but remove that aspect from every character, and you have a very balanced fight.
Show me one example (naming characters would be nice) that shows a glaring presence of any imbalance in the game.
I usually play as Cervantes. He's slow and if you watch him, you can tell what moves he's going to do. The way to play (and win with style) is with strategy. Thinking ahead is invaluable. I envision the moves I'm going to use, how they will affect my opponent, what to do if it hits, and what to do if they block (and what kind of counter attacks to expect depending on the character I'm fighting), and this goes through my mind with the quickest jab to the most complex combo. I've played against Nick Burns here in person, and he can certainly attest to my skill.
Button mashers are a pitiful sight in Soul Calibur II, and I love nothing more than using pure skill to smash them to pieces.
Regardless of what it may seem, Soul Calibur II is vey well balanced. Quick characters have an advantage over slow ones, and powerful characters have an advantage over weak ones. Every character on the rosters is either quick and weak, or powerful and slow, with very little middle ground. To that end, every slow character has quick moves that are weak, and every quick character has powerful moves that take a long time to execute. Think about it. Nightmare and Astaroth have no quick attacks that do an extreme amount of damage. Xianghua and Taki have no powerful attacks that can be done with the press of a button. That is the essence of balance. There's also the added factor of Ring Out potential, but remove that aspect from every character, and you have a very balanced fight.
Show me one example (naming characters would be nice) that shows a glaring presence of any imbalance in the game.
The Earthworker Race has ended. Everybody wins.