2nd December 2004, 5:14 PM
Actually I've found a charaacter like Nightmare can be VERY dangerous in the right hands. Slow, but with proper timing and the length of that weapon, it doesn't matter because a good player can keep a quick fighter away long enough to totally smashinate them, into the ground. I still prefer quick characters in all fighting games, I prefer learning the main strength of them, the whole "it doesn't matter how powerful you are if you can't hit me" thing.
SSBM is a pretty balanced game, but so is SC2. Really I'd say they are about even, but they both are not yet PERFECT.
Now, when these two games are released with both online and some massive writable medium support, like a hard disk for example, and the right hooks, then balancing issues will be correctable by the makers of the game without having to release 30 versions of the same game! Then, much like the masters at Blizzard for example, any balance issues, as they are discovered, can be compensated for and corrected with updates you can download.
SSBM is a pretty balanced game, but so is SC2. Really I'd say they are about even, but they both are not yet PERFECT.
Now, when these two games are released with both online and some massive writable medium support, like a hard disk for example, and the right hooks, then balancing issues will be correctable by the makers of the game without having to release 30 versions of the same game! Then, much like the masters at Blizzard for example, any balance issues, as they are discovered, can be compensated for and corrected with updates you can download.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)