30th November 2004, 4:30 PM
But if you are ignoring everyone, it might as well be a single player RPG, thus, what am I paying this fee for again?
Back to missions, really I can see many ways to incorporate ones like my example. Namely, the key puzzle artifacts hidden in chests respawn. You know they respawned when the open chest closes. The various mechanisms in the cave would be accessible by all. To add to the whole fact that this is multiplayer, having to have people activate them all simultaneously would be nice. Also, to add a sense of control, certain gates must be opened and closed with switches in other areas. Essentially, if you are playing by yourself, you could run to a gate but right then it suddenly closes, while some other gate hidden deep in the cave will suddenly open. Two paths through the expanse, you know, something like that.
Back to missions, really I can see many ways to incorporate ones like my example. Namely, the key puzzle artifacts hidden in chests respawn. You know they respawned when the open chest closes. The various mechanisms in the cave would be accessible by all. To add to the whole fact that this is multiplayer, having to have people activate them all simultaneously would be nice. Also, to add a sense of control, certain gates must be opened and closed with switches in other areas. Essentially, if you are playing by yourself, you could run to a gate but right then it suddenly closes, while some other gate hidden deep in the cave will suddenly open. Two paths through the expanse, you know, something like that.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)