22nd November 2004, 6:45 AM
A Black Falcon Wrote:I fixed it back. I want it the way it was. If you're too stupid to click a link it's your fault not mine.
And the thread has really become about Civilization, you know, as no one here has played Pirates!. :)
Threads usually go off topic but atleast its Sid Meier related!
As for the thread title! Why not have mystery on a occasion!
The only way you could have any taste of pirates is if you owned a commondore 64 at one time.
Quote:It's not a massive help I guess but Civ II doesn't have the same kind of advisor menus with their views laid out there... each advisor's screen is for the things that advisor does, not really their opinion. So you go to the Council for that. Yes, it means that they have a limited number of things they can say (since it's video), but it only really needs the general stuff -- make more alliances! Build trade routes! Upgrade your defences! Etc.
Yeah, I remember that Civ III changes the advisor roster. That's okay, I think the Civ II one wasn't perfect... Military, Science, Diplomacy, and Trade all make sense, but Luxury? It was really funny (as the guy's an Elvis impersonator), but the practical use is limited...
But Diplomacy isn't Trade, they are different... yes some of Trade is trading with other nations, but it's also about trade within your own -- connecting your cities with trade routes. And Trade reminds you about building Trade-related buildings and stuff that Diplomacy would not do. So no, I would not say that Diplomacy mostly overlaps Trade.
As for an Intelligence advisor, that'd be a good idea. It's definitely something the game could use, now that you mention it...
Now that you mention it , I think it was CiVII and not I , Because I do remeber the cheesy Elvis luxury advisor.
They could do that , Have animated heads instead of video recordings, I can imagine if you had a inteligence advisor he might accuse the other advisors of being traitors and spies for not agreeing with him.
They could make more useful if you had the military or defense advisor tell you off for attacking or getting involved with a dangerous more powerful enemy or cheer you on for teaching them a lesson. Their behavor changes pending what goverment type you have.If you were a faucist they all start off with "Hail"! All of them will be more evil and power hungry.
Quote:Civ IV has been a badly kept secret for some time now... good to hear that it's confirmed.
As for your suggestions. I disagree about a futuristic age. Civ has always been about tracking real history, not making it up. That is the realm of science fiction... play Alpha Centauri if you want futuristic. But Civ is about real history, so no, it shouldn't invent things that don't exist yet.
Start Location... hmm, that'd be a pretty cool option. I guess they want it random so you have to deal with various terrain types and starting locations (and because the map is generated randomly), but it might be cool to be able to choose some general thing like Seaside or Plain or something.
Neutral towns... not really needed. There are already barbarian villages that attack you and it's meant to be that the other players are your opponents. Unless you're playing on a really huge map, that's plenty...
An alliance system with free trade could be a good idea. You can already make alliances, however -- how would this one really be different? Because it's a cooalition? Civ seems to usually like big differences between its diplomatic choices and this might be too similar to normal Alliances to be considered.
1. Real history? A ship to alpha centauri and a cure for cancer! Two fictional non history ideas tossed in, Plus some of the races never historically become advance on their own untill they were conquered and assimulated , the Irroqiois and the Zulu for example, They were thousands of years behind technologically but in CiV you can see them in the middle ages and up and even become top dog.
A futuristic age wouldnt be like alpha centauri , for one its not on alpha centauri. The Futuristic age would be our near future, We know nanotech is coming we know cloning is coming because it exists already , genetic egineering isnt that far off. The futuristic age would not start to become sci fi untill near the end of it, There is tech that exist now but wont be common untill 10 years like Fly bywire missles or stealth boats , Alot of knew types of guns and weapons. Clean energy sources like cold fusion and hydrogen fuel cells stuff thats in the works but isnt far off.
This could be exspansion material.
Quote:Neutral towns... not really needed. There are already barbarian villages that attack you and it's meant to be that the other players are your opponents. Unless you're playing on a really huge map, that's plenty...
An alliance system with free trade could be a good idea. You can already make alliances, however -- how would this one really be different? Because it's a cooalition? Civ seems to usually like big differences between its diplomatic choices and this might be too similar to normal Alliances to be considered.
1.
Barbarian villages are just easter eggs , You walk on them you either fight or collect somthing. My idea is just a step up from that, They wouldnt be a your opponents, They would be neutral attack everybody or allign with who ever meets with them first, You wouldnt go into your foreign advisor and make deals with them. You just click on the neutral town send a emissary at a cost of gold , After a certain amount of turns the emissary will teach them your language and culture a window will pop up giving a few choices, If they are impressed by you they will offer to trade , If you attacked them in the past or they have attacked you they might require a gift to improve their opinion of you, Once they allow you to trade you build a road, They get to share your exotic goods like any city that you would control and you get theirs or they might donate a technology, A little bit of commerce is created, Eventually they might offer to join you completely.
Another idea to go with it is that if one of your or opponents cities become to unhappy after a amount of time they might revolt kill any units you have inside the town and declare independance and become a neutral town only if their isnt a neighboring opponent with a high influeincial culture to join with. If that happens your just send troops to recapture it or try to undo the damage by treating it like the above neutral barbarians.
2. Whats different is that before you might make a allie with two groups , The Incas and the aztec , They both like you but hate each other , So you might have your allies or freindly neighbor fight amongst themselves. The Coalition bassically convinces them to join forces together as a group instead of just individual relationships with yourself but not each other.
They way it is in CiV3 you make a "military alliance agiast another group" but it only last a certain of time , once your mutual protections pack runs out your no longer together and they become rivals, The Coalition is a more perminant establishment. There is a saying "The enemy of my enemy is still an enemy", Your allie my just be a lesser evil you teamed up with to defeat a worser one it doesnt mean your gonna stay freinds once its over, Kind of like the soviet union in WW2 as soon the nazis were beaten they turned agaist us.