21st November 2004, 12:04 PM
Delete two of those posts, ASM. :)
It's not a massive help I guess but Civ II doesn't have the same kind of advisor menus with their views laid out there... each advisor's screen is for the things that advisor does, not really their opinion. So you go to the Council for that. Yes, it means that they have a limited number of things they can say (since it's video), but it only really needs the general stuff -- make more alliances! Build trade routes! Upgrade your defences! Etc.
Yeah, I remember that Civ III changes the advisor roster. That's okay, I think the Civ II one wasn't perfect... Military, Science, Diplomacy, and Trade all make sense, but Luxury? It was really funny (as the guy's an Elvis impersonator), but the practical use is limited...
But Diplomacy isn't Trade, they are different... yes some of Trade is trading with other nations, but it's also about trade within your own -- connecting your cities with trade routes. And Trade reminds you about building Trade-related buildings and stuff that Diplomacy would not do. So no, I would not say that Diplomacy mostly overlaps Trade.
As for an Intelligence advisor, that'd be a good idea. It's definitely something the game could use, now that you mention it...
Civ IV has been a badly kept secret for some time now... good to hear that it's confirmed.
As for your suggestions. I disagree about a futuristic age. Civ has always been about tracking real history, not making it up. That is the realm of science fiction... play Alpha Centauri if you want futuristic. But Civ is about real history, so no, it shouldn't invent things that don't exist yet.
Start Location... hmm, that'd be a pretty cool option. I guess they want it random so you have to deal with various terrain types and starting locations (and because the map is generated randomly), but it might be cool to be able to choose some general thing like Seaside or Plain or something.
Neutral towns... not really needed. There are already barbarian villages that attack you and it's meant to be that the other players are your opponents. Unless you're playing on a really huge map, that's plenty...
An alliance system with free trade could be a good idea. You can already make alliances, however -- how would this one really be different? Because it's a cooalition? Civ seems to usually like big differences between its diplomatic choices and this might be too similar to normal Alliances to be considered.
Sounds like you like the Total War games. :)
Quote:I remeber that High council thing , If they got into a fight you click a button and shout order order! I guess it would have taken alot of time to do and didnt really help the player much.
It's not a massive help I guess but Civ II doesn't have the same kind of advisor menus with their views laid out there... each advisor's screen is for the things that advisor does, not really their opinion. So you go to the Council for that. Yes, it means that they have a limited number of things they can say (since it's video), but it only really needs the general stuff -- make more alliances! Build trade routes! Upgrade your defences! Etc.
Yeah, I remember that Civ III changes the advisor roster. That's okay, I think the Civ II one wasn't perfect... Military, Science, Diplomacy, and Trade all make sense, but Luxury? It was really funny (as the guy's an Elvis impersonator), but the practical use is limited...
But Diplomacy isn't Trade, they are different... yes some of Trade is trading with other nations, but it's also about trade within your own -- connecting your cities with trade routes. And Trade reminds you about building Trade-related buildings and stuff that Diplomacy would not do. So no, I would not say that Diplomacy mostly overlaps Trade.
As for an Intelligence advisor, that'd be a good idea. It's definitely something the game could use, now that you mention it...
Quote:Civilization IV and Pirates II is in the works!
I think serious they should allow the fans to give ideas and imput into the game.
Make a list of things you would like to see.
Civ IV has been a badly kept secret for some time now... good to hear that it's confirmed.
As for your suggestions. I disagree about a futuristic age. Civ has always been about tracking real history, not making it up. That is the realm of science fiction... play Alpha Centauri if you want futuristic. But Civ is about real history, so no, it shouldn't invent things that don't exist yet.
Start Location... hmm, that'd be a pretty cool option. I guess they want it random so you have to deal with various terrain types and starting locations (and because the map is generated randomly), but it might be cool to be able to choose some general thing like Seaside or Plain or something.
Neutral towns... not really needed. There are already barbarian villages that attack you and it's meant to be that the other players are your opponents. Unless you're playing on a really huge map, that's plenty...
An alliance system with free trade could be a good idea. You can already make alliances, however -- how would this one really be different? Because it's a cooalition? Civ seems to usually like big differences between its diplomatic choices and this might be too similar to normal Alliances to be considered.
Quote:7.Another way of playing is having yourself male or female as a unit exchange for marriages with other civilizations monarchs, You can produce heirs , If you and all your heirs die you lose the game, You can acquire a princess or prince and produce a heir and if you call off the enemy civilizations monarch and its dynasty you can place your heir as its new head of state and claim the civilization.
Sounds like you like the Total War games. :)