18th November 2004, 4:57 PM
Quote:That's like saying that OoT is not any different from LttP because the gameplay is overall the same.
That is totally insane. MGS3 plays a lot like MGS2! All the reviews say so! Why is this such a hard idea for you to accept?
Is it identical? No. Does he say it is identical? No.
Quote:Snake's a one-man army, so even if he is detected, he can usually fight his way out of a bind. He's a master of "CQC," which simply stands for "close-quarters combat," a fighting style that lets him use a pistol and a knife simultaneously to capably deal with any threats. Among other things, CQC lets Snake take hostages and use them as human shields while returning fire at their cohorts. However, getting into out-and-out firefights really isn't desirable, and it's usually avoidable. For one thing, it's quite easy to take down your foes with a well-placed shot to the head from a silenced firearm (or any of the game's numerous real-world weapons, for that matter). For another thing, even if you are caught, you can often simply run right past your enemies, whose AK-47s and other weapons cause surprisingly little damage to Snake at the normal and even the hard difficulty settings. So, in contrast with the game's realistic looks, its action really isn't realistic at all, and the consequence of failing to be stealthy tends to be more of an inconvenience than a penalty. This isn't necessarily a bad thing in gameplay terms, but it dampens the sense of danger that the game tries to evoke, since it's so easy to gun down or simply evade droves of enemies.
No contradictions here, clearly, if you read the paragraph...
So he says near the beginning that the gameplay hasn't changed much from previous installments. But you know what? Based on the various reviews of this game, I would say that that characterization is exactly right. So once again it's just your one-man vendetta against Gamespot (like with so many other things) that is causing a 'problem' here.