18th November 2004, 2:12 PM
Well let's see, first up we have the camouflage system, something that has never been done before. Depending on the type of camo you wear, how easily enemies see you changes. Clothing also affects your stamina, so if you're wearing lots of camo your stamina is going to lower, but if you take off your shirt for instance, enemies will be able to see you more easily. There's also the new CQC (for close quarters combat), where you have a variety of different close-combat offensive abilities. In past Metal Gears if you were near an enemy you could do two things: choke/grab him or punch/roll into him. In Snake Eater you can interrogate the person, slit their throat (which makes conserving ammo easier to do), throw them over your shoulder onto the ground, the standard choke/hold and punch, as well as a more effective hostage/body shield system. There's also the new way of gaining health. To eat you have to find animals and kill them. To heal yourself you have to manually take bullets out of your flesh, bandage yourself, and so on. If you want to you can leave everything and have scars the the like.
That's the greatest amount of change MG has seen since the first MGS.
That's the greatest amount of change MG has seen since the first MGS.