13th November 2004, 1:44 AM
(This post was last modified: 13th November 2004, 2:24 AM by A Black Falcon.)
As I imply it's not a perfect game... I just liked it enough to ignore the flaws and combat/item selection decisions. They aren't so big that they ruin anything, so as long as you like the game style they made with the game they don't matter much at all. However, between that and the massive volume of text (100,000 lines! That's LINES. Some games these days inflate that number by counting words or something like that, don't let it fool you...) I can certainly see how people who are impatient or like D&D best for its combat would not like the game much. I mean, the combat is easy, it barely has a penalty for dying as your main character comes back to life and has several resurrect spells so he can bring back the rest of the party, you end up having a lot of melee combat because of a very limited number of PCs with ranged weapons and the very close camera that restricts range, etc... no, this is not a D&D combat showcase. It works, and is entertaining enough to be fun, certainly (and since I love D&D I definitely enjoyed the combat), but it won't fool anyone for a combat-focused title.
But for the rest of us... well you know my opinion. I'd say more (about the good side of the game) if it was possible, but with this game I don't want to give away any spoilers so I will not. It's nearly impossible to talk about how this game is good in anything beyond quite general terms and not give things away.
When Gamespy did their D&D 10th Anniversary Week features several months back they had an article about Torment... said something about how it was better to get one game like Torment and then no more than to get no Torment at all. And they are absolutely right. There hasn't been a game like it before or since but just the fact that it exists just about makes up for how nothing else is quite like it.
Here's a nice tool... most of the modern Interplay RPGs use ACM music (Fallout 1/2, BG1/2, IWD 1/2, PT). They're kept in a folder in the game directory. I have a ACM to WAV converter, but there is also this (easier really) choice: a Winamp ACM plugin. This page has both.
http://return0.pisem.net/audio.html
Oh, and before their website died Interplay had been distributing free the MP3 soundtracks for Fallout 1, BG1, BG2, PT, and a few other games (inc. BGDA). They are dead now though so I don't know where to find most of those on the web, but the PST soundtrack is available here. Quite good, I must say...
http://www.dungeony.cz/tormentcz/indexs.htm
But for the rest of us... well you know my opinion. I'd say more (about the good side of the game) if it was possible, but with this game I don't want to give away any spoilers so I will not. It's nearly impossible to talk about how this game is good in anything beyond quite general terms and not give things away.
When Gamespy did their D&D 10th Anniversary Week features several months back they had an article about Torment... said something about how it was better to get one game like Torment and then no more than to get no Torment at all. And they are absolutely right. There hasn't been a game like it before or since but just the fact that it exists just about makes up for how nothing else is quite like it.
Here's a nice tool... most of the modern Interplay RPGs use ACM music (Fallout 1/2, BG1/2, IWD 1/2, PT). They're kept in a folder in the game directory. I have a ACM to WAV converter, but there is also this (easier really) choice: a Winamp ACM plugin. This page has both.
http://return0.pisem.net/audio.html
Oh, and before their website died Interplay had been distributing free the MP3 soundtracks for Fallout 1, BG1, BG2, PT, and a few other games (inc. BGDA). They are dead now though so I don't know where to find most of those on the web, but the PST soundtrack is available here. Quite good, I must say...
http://www.dungeony.cz/tormentcz/indexs.htm