28th October 2004, 5:51 PM
Oh, right, the 'what is your name and information' choice... in Arena you can ask about them and they give you a name and job. The jobs start repeating fairly quickly though... what you say there sounds a lot like the Daggerfall system, and it gets the job done but does not exactly make you want to spend a lot of time talking to people.
The race of your character too? I'm sure they fixed it from Arena, but that was implemented somewhat in that game... messed up since it wasn't implemented inside buildings (which are all the same everywhere in the world -- yes, I know people don't like High Elves, but in a High Elf city?), but it's there to some degree...
As for the rest, it's hard to explain... I'll probably try some later. :) But I will say that, as I suspected (and expected) from the start, Morrowind is again (like Daggerfall) about evolutionary change, not revolutionary. It's the same TES formula, just with some new features...
Like, in Arena, quests everywhere are essentially the same. Either its being the local FedEx delivery person (you DO know what that means in relation to RPGs, right?) or it's getting the location of special (see: hard) dungeons that have the special artifacts in them (often in other parts of the continent), going to those places, and trying to solve those dungeons... Daggerfall is similar but with a lot more quests that work like that (that is, talk to someone, get them to give you some map which puts a new location on your map, and then go there...).
Quote:Morrowind is a lot like America. There are many different peoples all living together in a single country, but different areas of the country have a larger percentage of one group than another. But in all areas your likely to find at least one person of each group. Each group of people has a certain way of talking about things and beliefs, that's where you get a difference in dialogue. It depends on the race of the person you talk to, not what area you are in. With the quests, it doesn't depend that much on what part of Morrowind you are in since a quest in one part of the land can send you all the to the other side. You may get more region specific things in the expansion packs, but the version I have doesn't include them.
The race of your character too? I'm sure they fixed it from Arena, but that was implemented somewhat in that game... messed up since it wasn't implemented inside buildings (which are all the same everywhere in the world -- yes, I know people don't like High Elves, but in a High Elf city?), but it's there to some degree...
As for the rest, it's hard to explain... I'll probably try some later. :) But I will say that, as I suspected (and expected) from the start, Morrowind is again (like Daggerfall) about evolutionary change, not revolutionary. It's the same TES formula, just with some new features...
Like, in Arena, quests everywhere are essentially the same. Either its being the local FedEx delivery person (you DO know what that means in relation to RPGs, right?) or it's getting the location of special (see: hard) dungeons that have the special artifacts in them (often in other parts of the continent), going to those places, and trying to solve those dungeons... Daggerfall is similar but with a lot more quests that work like that (that is, talk to someone, get them to give you some map which puts a new location on your map, and then go there...).