27th October 2004, 1:15 PM
And my point is that the theory behind the system is sound... they certainly need to make some changes (bring back aiming swings would go a very long way and would also lead to a system your ideas would support well because ideally it'd have a lot less of a random chance involved -- where you swing at on the enemy and how hard would be a huge factor in if you hit, for instance, instead of how fast you click to get more attempts.), but the theory behind the system is sound.
Stats affecting things? Yeah, fine. Have it so that as you increase weapon mastery in that kind of weapon you hold the weapon better and it becomes easier to do good strikes while it wavers or something and is harder to aim and swing well with when you have little training or experience with the weapon. Maybe a "use your abilities to improve them" system, instead of just being able to upgrade them at level ups? Though that easily would lead to abuses... some kind of mix of the two might be good. Some degree of 'use improves stats' and having this have a direct impact of how you can use your weapon in the combat system as I described, but not to the point where to make your character good you can just swing at trees for hours or something...
Stats affecting things? Yeah, fine. Have it so that as you increase weapon mastery in that kind of weapon you hold the weapon better and it becomes easier to do good strikes while it wavers or something and is harder to aim and swing well with when you have little training or experience with the weapon. Maybe a "use your abilities to improve them" system, instead of just being able to upgrade them at level ups? Though that easily would lead to abuses... some kind of mix of the two might be good. Some degree of 'use improves stats' and having this have a direct impact of how you can use your weapon in the combat system as I described, but not to the point where to make your character good you can just swing at trees for hours or something...