27th October 2004, 12:52 PM
Wow, I'm glad you don't want to become a game designer.
*imagines playing a new platformer designed by ABF where even if you jump on an enemy, it doesn't always kill them because of the D&D rules he used*
These D&D rules are good for D&D and turn-based battle systems, and that is it. When you enter it into real-time combat (which is supposed to be more realistic) it becomes a joke, a farce. If an enemy has great armor then if you hit them, they won't take as much damage then if they had lesser armor. If you don't have enough accuracy skill then that is realized in the actual controls, so when you press "hit" it doesn't hit as precisely as you'd want it to. When you develop strength and accuracy your swings and hits become more accurate. But if your weapon visibly strikes and enemy, it should always be a hit! Otherwise the combat becomes a joke, which it is in Morrowind.
*imagines playing a new platformer designed by ABF where even if you jump on an enemy, it doesn't always kill them because of the D&D rules he used*
These D&D rules are good for D&D and turn-based battle systems, and that is it. When you enter it into real-time combat (which is supposed to be more realistic) it becomes a joke, a farce. If an enemy has great armor then if you hit them, they won't take as much damage then if they had lesser armor. If you don't have enough accuracy skill then that is realized in the actual controls, so when you press "hit" it doesn't hit as precisely as you'd want it to. When you develop strength and accuracy your swings and hits become more accurate. But if your weapon visibly strikes and enemy, it should always be a hit! Otherwise the combat becomes a joke, which it is in Morrowind.