27th October 2004, 12:09 PM
What an idiotic thing to say. Would that type of random system work in a fighting game? Nope. Would it work in a platformer? Nope. Would it work in an action game? Nope. Would it work in a FPS? Nope. It doesn't work in any kind of real-time combat situation. The way you decide if you've made a hit is determined by how well you aim. The whole point of real-time combat is to put as much control in the players hand, so how well they play the game determines how effective they are, not some idiotic idea of chance. :screwy: