27th October 2004, 11:10 AM
Ahh... so they removed that. That's really too bad. See, Arena and Daggerfall have a very unique combat system. Instead of just clicking to swing, you have to do a different motion. You have to click and hold the left mouse button and then move the mouse in the motion you want to swing the sword on the screen in. It takes a while to get used to, but it's pretty neat... in Arena it seems like something of a gimmick because damage seems to be equal anywhere (though I'm not sure), but I can see how if they improved it and added localized damage and stuff that it could be pretty interesting. Too bad that they devolved it to a standard click fast to swing more.
I assume that it was removed for because of the X-Box... though they could have put the sword one one of the analog sticks... but as it is... yeah, that's not too good. Other first person RPGs do that as well -- see Stonekeep -- and that game is a lot less fun than it would be with a better RPG combat system too.
I assume that it was removed for because of the X-Box... though they could have put the sword one one of the analog sticks... but as it is... yeah, that's not too good. Other first person RPGs do that as well -- see Stonekeep -- and that game is a lot less fun than it would be with a better RPG combat system too.