27th October 2004, 11:01 AM
The main problem here is one that I stated very early on. It isn't that I haven't played Morrowind... sure, that would help. But it'd be okay if someone else here had played either Arena or Daggerfall... I know I've said that based on reviews it seems like the series has only changed incrementally (and not fundamentally), but it'd be much easier to quantify if anyone had played even two out of the three games. Without that it just becomes too hard to compare... text descriptions can only go so far.
And OB1, didn't he specifically state that he got it for X-Box?
Ah, RPG staches... let me guess. you put things somewhere and they stay there forever even if five hundred people pass by the unguarded location daily? :)
Anyway, I'm not disagreeing with everything you said there! I can certainly see how this series addicts people. I find it somewhat empty because I like more personality and uniqueness in my game locations, but there is something to be said for just exploration as well... so sure, it is certainly an addictive formula. My main point though is that with that game design comes things you necessarially give up that focused RPGs can put a lot of time into (though which way you like better is purely up to you, and both are good).
And OB1, didn't he specifically state that he got it for X-Box?
Quote:Maybe it is really similar to Arena and Daggerfall, I don't know. But what I know is that I've been play Morrowind for several hours everyday for like three weeks. It's a lot of fun and it's one of those games where your constantly saying "I'll just finish up this quest and then finish" or "I'll just play for five more minutes". It's a huge world and there's a ton of stuff to do. One of my only complaints is that people you sell things to rarely have enough to buy the more expensive items from you. Of course that hasn't stopped me from amassing a large fortune. On that subject, I have roughly 200,000 gold pieces worth of armor stashed away at the Fighter's Guild in Balmora because I couldn't sell it to anyone and they were too valuable for me to throw away. Sad really.
Ah, RPG staches... let me guess. you put things somewhere and they stay there forever even if five hundred people pass by the unguarded location daily? :)
Anyway, I'm not disagreeing with everything you said there! I can certainly see how this series addicts people. I find it somewhat empty because I like more personality and uniqueness in my game locations, but there is something to be said for just exploration as well... so sure, it is certainly an addictive formula. My main point though is that with that game design comes things you necessarially give up that focused RPGs can put a lot of time into (though which way you like better is purely up to you, and both are good).