18th October 2004, 1:03 PM
Quote:Whatever, I'd have to play GTA3 to be able to really tell... but yeah, the important part would be that the two definitely have a lot of similarities.
"Whatever"? So let's see... you haven't played GTA 3, and you've barely played Body Harvest. Of course you know more about this than I do! I've only played a couple hundred hours of both! That doesn't compare to your total of... two whole hours on one of them and zero hours on the other! IN BIZARRO ABF-WORLD that makes perfect sense!!!
:screwy:
Quote:I just explained why I quoted Gamespy! To say that what they were saying about Morrowind to a large extent was the same kinds of things that I was saying about Arena. As in, to show that, contrary to your statements, the TES series has a lot of identifiably similar traits that go throughout the series. As I obviously haven't played Morrowind to judge it, I wanted to quote something that would discuss those things about Morrowind (while I had mostly focused on Arena and a bit on Daggerfall). What you were supposed to do was say whether you agreed and if you disagreed on which points you think Morrowind was more different from the previous ones than I (or, more importantly for Morrowind, they) said.
If you want proof for that, look at my second post in the thread.
You posted an article from one of the worst gaming sites on the net simply because they think that Morrowind sucks. Bravo, Brian. Bravo! Very mature!
Quote:and I don't see anything wrong with it. It was written with Arena as the basis (while the subject was the series as a whole, for the purposes of that post Arena was a nearly as good point of reference (as basing it on all three games would be)...) because, based on everything I know about Morrowind, in the aspects I talked about there that game is inherently similar. The one significant difference I know of is that the world is no longer random -- and I talked at length about how that would be a great improvement to the series that definitely would help.
Like... if I was to respond to some of those complaints from a Daggerfall perspective (that is, look at what I was saying about Arena and applying to the series in general unless disproved (as I was asking people to do) and respond with instances from Daggerfall), I could say some responses like this.
-The graphics are much better. For instance, houses now have rooves. No weird construction with everything having homes that end abruptly after their top normal story. Ramparts on walls. Etc.
-The 'identifying buildings on the map' issue has been greatly resolved. Now the area you have to ask someone in to get them to directly label the building on your map is much, much larger. Also, you can do it by just clicking on the building and having the name appear both on your screen and on the map. Easy, quite unlike Arena.
-Cities now have multiple exit gates, making getting around them and exploring the world easier.
-You can travel over land (instead of using the travel screen map) from town to town if you really so desire, unlike Arena.
-You can do stuff like buy houses, carts, horses, and ships. There is also a much greater variety of shops and guilds in the towns -- not just nearly idendical weapon/armor merchants, inns, and a mages' guild. The merchants have a much greater variety of things to sell. You can also buy normal clothing, not just armor, in a wide variety of styles (instead of just armor on top of your default character model).
-The insides of the buildings fit their outside size -- in Arena this is most definitely not true. Outside buildings are some shape but inside they are based off of the (small number of) base building types for that kind of building. Number of floors, size, etc. have no relation to the outside shape... it is clear that the town was randomly generated, the inn floormap chosen at random from the few ones available, and the name chosen from the list. Also, you can only enter or leave a building through its one main door. In Daggerfall things are different... buildings are still clearly built on certain repeating patterns, but the inside and outside fit -- the building comes as a unit, not a seperate inside and outside. And the building is in the world -- in some cases you can jump from rooves, etc, if they have doors up there.
-Specifics of what the classes and races are and their benefits/penalties, as well as well as skills, etc, are defined in the game instead of leaving you guessing if you don't have the manual.
-The way you get quests is better thought out -- less asking everyone in town 'what are rumors about jobs/quests' and having them all repeat the same ones about some people they "know" who have jobs for adventurers (which of course is one quest everyone in town repeats until/unless you take it -- or travel elsewhere where you can get a very similar one).
-More getting quests that send you to dungeons around the towns, even early on, instead of just fetch/deliver quests around town.
Etc. But I think you get the idea.
Quote:The article just stated complaints that are widely heard about the TES series and you'd have to be incredibly blind to not know that...
You are trolling, stupid! You're asking me why myself and others can like a game like Morrowind when you and crappy Gamespy think it sucks... for what purpose? TROLLING. Idiot.
Look man, you have awful, awful tastes in games. You're the last person on earth who should be questioning another person's tastes.
Quote:Yes, but it has a great variety of skills that make combat more interesting. You frequently need to change abilities, etc... there is a lot of click-click-click, certainly, but it forces you to mix up what abilities you are using if you want to be the most effective.
Just thinking about the combat makes me want to go to sleep...