18th October 2004, 12:50 PM
Quote:Just because you can't do side-missions doesn't mean it's not open-ended like GTA. I spent hours just flying around in Body Harvest, and exploring with all of the different vehicles. There's tons of stuff to discover, more so than in GTA. You've barely scratched the surface of the game if you honestly believe what you're saying.
Whatever, I'd have to play GTA3 to be able to really tell... but yeah, the important part would be that the two definitely have a lot of similarities.
Quote:Not only did I look at your posts, but I quoted you in this very thread and proved you wrong! Are you really that dumb, man? Why on earth would you quote stupid gamespy if you didn't want to make a troll thread?
I just explained why I quoted Gamespy! To say that what they were saying about Morrowind to a large extent was the same kinds of things that I was saying about Arena. As in, to show that, contrary to your statements, the TES series has a lot of identifiably similar traits that go throughout the series. As I obviously haven't played Morrowind to judge it, I wanted to quote something that would discuss those things about Morrowind (while I had mostly focused on Arena and a bit on Daggerfall). What you were supposed to do was say whether you agreed and if you disagreed on which points you think Morrowind was more different from the previous ones than I (or, more importantly for Morrowind, they) said.
If you want proof for that, look at my second post in the thread.
Quote:2) You have played Morrowind, which is in the same series
As in, so you can compare my statements and reply accordingly.
On the other issue, the only applicable quote of mine in your posts that I can find is this.
Quote:... it's really about how you said you liked the open-ended games so much. I can see some of the attraction in this game but I also see so many limitations... even today there is only so much they can do when they are dealing with such big areas. You can't have everyone in every town have something unique to say! So you either have them repeat or just not say much. TES does both, at least in its first two titles. Same with towns, store/inn names, people's names, etc... if you make a giant world it comes at the cost of detail. This shows in everything from Arena to KotOR. So the question really becomes if you want to wander around similar areas (getting more interested each time you go to a new part of the world and less as you stay in that area for a while) or if you want a focused story (at the cost of limiting the size of the gameworld and what you can do)... both are fun sure but given the limitations of videogames while the former might take up a huge amount of time it seems like it'd be ultimately less satisfying as there is all kinds of breadth but little depth...
and I don't see anything wrong with it. It was written with Arena as the basis (while the subject was the series as a whole, for the purposes of that post Arena was a nearly as good point of reference (as basing it on all three games would be)...) because, based on everything I know about Morrowind, in the aspects I talked about there that game is inherently similar. The one significant difference I know of is that the world is no longer random -- and I talked at length about how that would be a great improvement to the series that definitely would help.
Like... if I was to respond to some of those complaints from a Daggerfall perspective (that is, look at what I was saying about Arena and applying to the series in general unless disproved (as I was asking people to do) and respond with instances from Daggerfall), I could say some responses like this.
-The graphics are much better. For instance, houses now have rooves. No weird construction with everything having homes that end abruptly after their top normal story. Ramparts on walls. Etc.
-The 'identifying buildings on the map' issue has been greatly resolved. Now the area you have to ask someone in to get them to directly label the building on your map is much, much larger. Also, you can do it by just clicking on the building and having the name appear both on your screen and on the map. Easy, quite unlike Arena.
-Cities now have multiple exit gates, making getting around them and exploring the world easier.
-You can travel over land (instead of using the travel screen map) from town to town if you really so desire, unlike Arena.
-You can do stuff like buy houses, carts, horses, and ships. There is also a much greater variety of shops and guilds in the towns -- not just nearly idendical weapon/armor merchants, inns, and a mages' guild. The merchants have a much greater variety of things to sell. You can also buy normal clothing, not just armor, in a wide variety of styles (instead of just armor on top of your default character model).
-The insides of the buildings fit their outside size -- in Arena this is most definitely not true. Outside buildings are some shape but inside they are based off of the (small number of) base building types for that kind of building. Number of floors, size, etc. have no relation to the outside shape... it is clear that the town was randomly generated, the inn floormap chosen at random from the few ones available, and the name chosen from the list. Also, you can only enter or leave a building through its one main door. In Daggerfall things are different... buildings are still clearly built on certain repeating patterns, but the inside and outside fit -- the building comes as a unit, not a seperate inside and outside. And the building is in the world -- in some cases you can jump from rooves, etc, if they have doors up there.
-Specifics of what the classes and races are and their benefits/penalties, as well as well as skills, etc, are defined in the game instead of leaving you guessing if you don't have the manual.
-The way you get quests is better thought out -- less asking everyone in town 'what are rumors about jobs/quests' and having them all repeat the same ones about some people they "know" who have jobs for adventurers (which of course is one quest everyone in town repeats until/unless you take it -- or travel elsewhere where you can get a very similar one).
-More getting quests that send you to dungeons around the towns, even early on, instead of just fetch/deliver quests around town.
Etc. But I think you get the idea.
Quote:Then why did you quote that gamespy article bashing Morrowind, you dolt? That's called trolling!
The article just stated complaints that are widely heard about the TES series and you'd have to be incredibly blind to not know that...
Quote:All you do is click on enemies.
Yes, but it has a great variety of skills that make combat more interesting. You frequently need to change abilities, etc... there is a lot of click-click-click, certainly, but it forces you to mix up what abilities you are using if you want to be the most effective.