15th October 2004, 12:05 PM
Quote:They still suck...
Diablo II was a lot of fun while it lasted... I find it quite boring to play again after I completed it (on Normal) the first time, but still, it was a fun game. And it has a lot of polish, a nicely complex system of skills and upgrades that requires thought, and a greatly detailed and well thought out world...
Quote:Idiot, I posted our exact conversation (that this this fucking thread) a few posts up, and you were very clear about the fact that the thread was created to complain about Elder Scrolls, and Morrowind in particular. You even posted a crappy article from crappy Gamespy to support your baseless opinion on Morrowind! How much more of a complete dickhead can you get??!
Morrowind by way of the previous games. And I made it VERY clear that one of the main thing I wanted was for someone (you or others) who had played Morrowind to compare what I was saying mostly about Arena and Daggerfall and tell me which of those things are still true in Morrowind and which aren't. I'm still hoping for someone to do that...
Quote:You've obviously never played it for more than a few minutes. There are missions, but not stages. You have an open world to explore from the get-go. DMA made it, the guys behind GTA. There are obvious similarities between BH and GTA.
You can't play it for just a few minuites if you want to progress, at least not at first... you can't save until you finish the whole first stage after all and that takes quite a lot of time. How far am I? Not that far, I think I've just beaten the first two stages of Greece... fun game though. It's cool that you can drive almost anywhere and steal so many vehicles, and searching for hidden rooms and stuff is fun. But fully open-ended? No. You must go to some specific points. You must stay in this part of the world until you beat the boss of it, which requires doing a few specific tasks at certain places. It is NOT fully open-ended. I can't visit the later game areas after all, or other time periods, until I get that far in the linear game progression... now, this isn't a bad thing. A game like that works best with a linear progression and new areas to unlock. I think that the game design is great. I'm just saying that I think that you are expanding its freedom and open-endedness beyond what it has, if I am interpreting you correctly.
Quote:That's not how it started and you know it! Your posts are right there, stupid!
I said in my last post how it's funny that it often comes out negatively while Arena is definitely a fun game in plenty of ways...
Quote:Look up the numbers and see for yourself.
And I find these numbers where?