6th October 2004, 11:57 AM
Quote:Actually the FF games in general DO have every person in every town saying different stuff.
Uhh... and? Oh, right. Yeah, they do. How do they do it? By having very small towns with few people to talk to in them. If FF had towns with as many people as a town in a typical modern PC RPG then they'd have repetition just like PC games do, with most people repeating things (based on which type of character they are) and a few special ones with more to say, I imagine...
Quote:Saying that Arena is the same game as Morrowind is like saying that Mario 1 is the same game as Mario 64. You can't talk about Morrowind unless you've played it.
Daggerfall is pretty much the same as Arena. Yes, those games came out in '94 and '96 and Morrowind came out some years later, but still... isn't it sensible to say that game three of a series will be similar to the first two in most cases? I would certainly say so. My example with Warcraft is a perfect case. 1994, 1995, and 2002 but the similarities are very clear. Mario 1 vs 64 is not a good comparison. Mario 1 (1985) vs. Mario Land 2 (1992) or Yoshi's Island (1995) would be much better... Mario 64 was a major shift in the series and was dramatically different from past versions. That does not appear to be the case in TES by everything I can see.
Quote:And I'd much rather have the freedom to go wherever I want, whenever I want in a huge world then be restricted to paths. There are drawbacks of course, but the pros far outweigh the cons.
Oh it's nice to be able to go anywhere, but doesn't the repetition and monotony get old after a while?