5th October 2004, 3:57 PM
True for me too. Which is why I don't finish much. :)
It's not the same game as Arena, but it is founded on the same principles and is the same basic kind of game, so it applies... like many of the themes in Warcraft I are still present in WCIII.
... it's really about how you said you liked the open-ended games so much. I can see some of the attraction in this game but I also see so many limitations... even today there is only so much they can do when they are dealing with such big areas. You can't have everyone in every town have something unique to say! So you either have them repeat or just not say much. TES does both, at least in its first two titles. Same with towns, store/inn names, people's names, etc... if you make a giant world it comes at the cost of detail. This shows in everything from Arena to KotOR. So the question really becomes if you want to wander around similar areas (getting more interested each time you go to a new part of the world and less as you stay in that area for a while) or if you want a focused story (at the cost of limiting the size of the gameworld and what you can do)... both are fun sure but given the limitations of videogames while the former might take up a huge amount of time it seems like it'd be ultimately less satisfying as there is all kinds of breadth but little depth...
It's not the same game as Arena, but it is founded on the same principles and is the same basic kind of game, so it applies... like many of the themes in Warcraft I are still present in WCIII.
... it's really about how you said you liked the open-ended games so much. I can see some of the attraction in this game but I also see so many limitations... even today there is only so much they can do when they are dealing with such big areas. You can't have everyone in every town have something unique to say! So you either have them repeat or just not say much. TES does both, at least in its first two titles. Same with towns, store/inn names, people's names, etc... if you make a giant world it comes at the cost of detail. This shows in everything from Arena to KotOR. So the question really becomes if you want to wander around similar areas (getting more interested each time you go to a new part of the world and less as you stay in that area for a while) or if you want a focused story (at the cost of limiting the size of the gameworld and what you can do)... both are fun sure but given the limitations of videogames while the former might take up a huge amount of time it seems like it'd be ultimately less satisfying as there is all kinds of breadth but little depth...