4th October 2004, 4:52 PM
Japanese RPGs, though, don't for the most part seem to realize the facts that PC RPGs have known all along: that you can have movement in RPGs and have it be very strategic. Most of the RPGs which add movement end up more arcadish as a result... that isn't bad, but it's a different form of game from what I am talking about. Like, you have nothing in between Diablo and X-Com... without recognizing the possible existance of a Fallout. FFXII is being made by a guy who made TBSes so it's different, but for the most part... you get either Secret of Mana or Final Fantasy. Having a real-time combat system (with time or something) speeds up the combat but doesn't change its core at all...
As for Star Ocean or Tales of Symphonia, haven't played them. But it sounds like it's trying to meld a traditional system with a more arcadish one... certainly could be fun but it also proves my point.
As for Star Ocean or Tales of Symphonia, haven't played them. But it sounds like it's trying to meld a traditional system with a more arcadish one... certainly could be fun but it also proves my point.