4th October 2004, 3:59 PM
Turn-based or real-time, what needs to go is basing it all on menus... FF XII looks like it is doing that, or at least taking a big step towards that. It'll be a great advance for console RPGs when they realize that having a combat system that actually involves momement, range, etc. is so much better... a few games did that a little (like Skies of Arcadia and how some attacks affect areas) but without being able to move your character or position them it's purely luck based. Which is not fun.
As for this question, I don't know... what do these categories mean?
As for this question, I don't know... what do these categories mean?