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    Tendo City Tendo City: Metropolitan District Tendo City Turn-based or hybrid?

     
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    Turn-based or hybrid?
    OB1
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    #1
    4th October 2004, 2:39 PM
    Boy, Tycho sure hates good RPGs. For some reason or another he absolutely despises non-shitty RPG combat systems, i.e. anything that's not turn-based. Stuff like Star Ocean, Tales of Symphonia, Final Fantasy XII... read it for yourself:

    Quote: Final Fantasy casts a shadow so large that it envelops the entire genre, which is well known. Nobody does Final Fantasy better - a truism that now includes Square-Enix itself apparently, as with their XII iteration they've shrugged off the iconic turn-based combat and gone with one of these Goddamn real-time hybrids that so appeals to a game reviewer's keen sense of novelty. This is part of a larger discussion that I have with Gabriel the Elder, and I guess now you can have it, too.

    Quote:The other half of the conversation has to do with these Goddamn hybrid action systems that have come into phase in role-playing games. Tales of Symphonia is one of the worst games I've played in recent memory. Star Ocean is a joyless, grating exercise I could recommend only as penance for some grievous moral miscalculation. Certainly, their stories are caricatures of cliches based on a half-understood mishmash of Western and Eastern folklore, but I have to be honest with you when I say that applies to virtually all content Japan produces. I can't claim ignorance of it at this point, and honestly the surreal experience of having my own culture digested and projected back into my cornea is one of the reasons I seek the genre out. But both of them have different takes on this action/RPG hybrid that has bum-rushed the genre, and I'm glad that technology allows us to do things like this, but I have to tell you that I don't see it as a substantial improvement. I'm quick on the draw and I can push a button in sequence with the best of them. But there is something natural and sensible and universal about a turn-based system that allows for absolute, explicit position, clear delineation, and genuine decision making. Maybe that seems quaint to you, but dividing the sequence of play into turns has a validity that isn't diminished by advancing technology.

    Wow, such strong words. I don't often disagree with Tycho but in this case I couldn't disagree more.

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    Messages In This Thread
    Turn-based or hybrid? - by OB1 - 4th October 2004, 2:39 PM
    Turn-based or hybrid? - by Great Rumbler - 4th October 2004, 3:25 PM
    Turn-based or hybrid? - by OB1 - 4th October 2004, 3:27 PM
    Turn-based or hybrid? - by A Black Falcon - 4th October 2004, 3:59 PM
    Turn-based or hybrid? - by Great Rumbler - 4th October 2004, 4:05 PM
    Turn-based or hybrid? - by A Black Falcon - 4th October 2004, 4:52 PM
    Turn-based or hybrid? - by Great Rumbler - 4th October 2004, 5:57 PM
    Turn-based or hybrid? - by Private Hudson - 4th October 2004, 6:02 PM
    Turn-based or hybrid? - by OB1 - 4th October 2004, 7:38 PM
    Turn-based or hybrid? - by OB1 - 4th October 2004, 7:38 PM
    Turn-based or hybrid? - by Private Hudson - 5th October 2004, 12:45 AM
    Turn-based or hybrid? - by Private Hudson - 5th October 2004, 12:47 AM
    Turn-based or hybrid? - by Great Rumbler - 5th October 2004, 5:46 AM
    Turn-based or hybrid? - by A Black Falcon - 5th October 2004, 11:50 AM
    Turn-based or hybrid? - by A Black Falcon - 28th March 2005, 5:46 PM
    Turn-based or hybrid? - by Geno - 28th March 2005, 6:13 PM
    Turn-based or hybrid? - by A Black Falcon - 28th March 2005, 6:18 PM
    Turn-based or hybrid? - by Dark Jaguar - 28th March 2005, 7:39 PM
    Turn-based or hybrid? - by A Black Falcon - 28th March 2005, 7:45 PM

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