30th September 2004, 4:18 PM
Monkey Island, no. :) ... okay, this game is more serious than most Lucasarts adventures. But it definitely has a sense of humor as well... Grim Fandango was kind of like that too. Except completely different. :D ... I don't know, it just reminded me some of a Lucasarts adventure game...
I think the main reasons someone might be dissapointed with the game is if they wanted it to innovate (it doesn't.) or if you can't get past the not too nice looking polyagonal character models... I'm not saying that this is the best adventure game ever or something, it's not, but it's better than anything else I've played from the last five years.
Syberia... after playing the demo I wrote it off, I will say that. Struck me as a 'pretty but with no interaction' game like Myst where it kind of feels like your character is only kind of actually there... with things I said like how the conversations seemed placeholders or just blocks, little looking or interacting with the environment, etc... maybe it gets better later though. If I see it for cheap I guess I should think about picking it up... not like anything better has come out since, after all.
I think the main reasons someone might be dissapointed with the game is if they wanted it to innovate (it doesn't.) or if you can't get past the not too nice looking polyagonal character models... I'm not saying that this is the best adventure game ever or something, it's not, but it's better than anything else I've played from the last five years.
Syberia... after playing the demo I wrote it off, I will say that. Struck me as a 'pretty but with no interaction' game like Myst where it kind of feels like your character is only kind of actually there... with things I said like how the conversations seemed placeholders or just blocks, little looking or interacting with the environment, etc... maybe it gets better later though. If I see it for cheap I guess I should think about picking it up... not like anything better has come out since, after all.