28th September 2004, 12:49 PM
It's more annoying because other than those two puzzles SQV is a fantastic game... really funny, of course, great setting, even a creative use of the password protection (coordinates to warp to star systems as you progress, printed in the manual)... the first puzzle at least is solvable once you know what you're doing, but that second one... ack. I gave up on it because of the tight time limit and frusterating controls that make it so hard.
As for Police Quest, never played those... but that sounds like a protection feature to me. Like the system cooridates in SQV? :) On that note, Quest for Glory IV has a very strange protection system... the first three didn't have any, first. And in this one it's only for formulas for potions. Now, the health and poison cure potions are extremely useful in the game, and there is one other kind of potion you must have to progress at one point. But you can play a LOT of the game without them if you really wanted to... seems like a somewhat innefective system. I mean, Space Quest V lets you get a few hours in, but then you simply cannot progress without the manual. That seems like a better idea.
Syberia. I've mentioned before that I've played that game's demo. It was alright, but (repeating myself here) I found the environments quite sterile and non-interactive, and some of the people seemed there just to be roadblocks and not real characters. A decent adventure game, but the demo didn't really make me want to buy it. Myst... yes, the sterile, non-interactive world did make me think of Myst some... and IMO that isn't a particularly good thing.
But if you want to play a REAL great (somewhat recent) adventure game just go to http://www.longestjourney.com and download the demo. Really. Do it now. If you haven't played it before that is... I know I've mentioned this game many times, but it really is the best adventure game I've played since the Lucasarts ones. The demo gives a pretty good taste of the game, too... not length, I mean, but in what the game's like. Though obviously the full game has a whole lot more to it. :)
As for Police Quest, never played those... but that sounds like a protection feature to me. Like the system cooridates in SQV? :) On that note, Quest for Glory IV has a very strange protection system... the first three didn't have any, first. And in this one it's only for formulas for potions. Now, the health and poison cure potions are extremely useful in the game, and there is one other kind of potion you must have to progress at one point. But you can play a LOT of the game without them if you really wanted to... seems like a somewhat innefective system. I mean, Space Quest V lets you get a few hours in, but then you simply cannot progress without the manual. That seems like a better idea.
Syberia. I've mentioned before that I've played that game's demo. It was alright, but (repeating myself here) I found the environments quite sterile and non-interactive, and some of the people seemed there just to be roadblocks and not real characters. A decent adventure game, but the demo didn't really make me want to buy it. Myst... yes, the sterile, non-interactive world did make me think of Myst some... and IMO that isn't a particularly good thing.
But if you want to play a REAL great (somewhat recent) adventure game just go to http://www.longestjourney.com and download the demo. Really. Do it now. If you haven't played it before that is... I know I've mentioned this game many times, but it really is the best adventure game I've played since the Lucasarts ones. The demo gives a pretty good taste of the game, too... not length, I mean, but in what the game's like. Though obviously the full game has a whole lot more to it. :)