22nd September 2004, 10:09 AM
Quote:Yeah, I'd be surprised if whatever Nintendo comes up with has 50 gigs... it'll be a lot larger (than the current one), but how much larger?
Though, 50 gigs raises the question... at this point in time, how in the world do you make a 50 gig game? DVDs get up to 9 and not many actually use that much...
Most X-Box exclusives use up most of the 9 gigs, it's the multiconsole titles that usually just use single-layer discs, and that's because of the PS2.
It will be very easy for developers to use up dozens of gigs of space, believe me that won't be a problem. Just like 700 megs was enough during the 32-bit days but not even 1.5 gigs were enough for Nintendo this generation, 9 gigs simply will not cut it next gen. Developers constantly have to take stuff out of GC ports. It happens all of the time. When the standard is 50 GB, developers will start using up that space in no time. Whether that's by using tons of high-res textures, lots of high-quality sound, or even just high-quality FMV, it'll be used. And when it comes to multiconsole titles, Nintendo's ports are going to be lacking once again if they don't use a comparable medium.
Oh and another thing is the fact that millions of PS3s are going to sell solely because they will be among the first BD players on the market. It probably won't sell as many consoles as the PS2 did because of its DVD playback, but it will be a huge draw. Especially if the system launches at a $300 price point.