22nd September 2004, 9:53 AM
Quote:Why didn't I reply to that last post? All of the responses were one line and didn't say much and I had to go anyway and didn't have time to get around to it.
Lame excuse! You had plenty of time.
Quote:You sure sound like you are saying that for any single character game(and a lot of multi-character games) direct controls are always better...
As for this, I really don't know what you mean. Confused mix of direct and indirect controls in Monkey Island? Interaction between you and Guybrush? Wha? I have no idea what you mean by that...
Well unless we talk in person I don't think you ever will. I admit, it's a pretty complicated explanation for what it a relatively simple concept.
Quote:I'm honestly not sure what OB1 thinks of it... seems to me to be somewhat conflicting messages. Explanations, OB1?
Uh, I have to explain an opinion that DJ basically made up because she's not reading my entire posts and makes assumptions based off of a few out-of-context sentences? Right...
And speaking of King's Quest, that series had the worst puzzles ever. It really did. They had these things that made no logical sense whatsoever, like putting jell-o on the ground so that a swamp monster will come out and eat it which will then let you read a poem to it so that it falls asleep and leaves behind goggles that allow you entrance into a cave. And then there were times that you would eat something like a pie which you realized was need later on in the game so that you can throw it in a monster's face in order to unlock the secret passage to the bathroom of spells which gave you the magic potion needed to defeat the dragon. But if you ate the damn pie you were screwed! I hate retarded, nonsensical puzzles like that.