20th September 2004, 11:46 AM
I was talking about older PC RPG titles which gave you very little help... they weren't so much nonlinear in that you can do anything as they were nonlinear in that they didn't tell you much about what you were supposed to do next so you have to figure a lot of stuff out yourself. Like mapping, in titles like Quest for Glory (of which I finished QFGIII a day or two ago and just started on the not-particularly-helpful-on-the-help-front Quest for Glory IV: Shadows of Darkness...)...