17th September 2004, 12:17 PM
Quote:For the city, not bigger than Taris, I think... maybe wider, but those Taris areas are quite long. Maybe slightly larger but not to a significant degree, if there is any degree at all.
Taris was somewhat long but very narrow. There's nothing in KOTOR as wide as that.
Quote:As for Dantooine... I can see how that could be deceptive. I bet that you could reproduce that in the game, or close, anyway, though. Not that grass of course, but the view. Just go to the bottom of a hill and look forward and you won't see the end of the zone... yes it is somewhat deceptive but I don't think that those are impossible to replicate in the game. However, the fact that there are some definite walls on that zone should suggest that there are more... I don't agree that that city shot shows anything different from what we saw in the game (well, excepting how that city didn't make the final game), but the Dantooine ones you have a point.
No, you couldn't quite get a scope that large no matter how clever you are with taking screens in the final build. But it is very obvious that Bioware went out of their way to make the areas seem much larger than they actually were. That's a despicable thing to do.
Quote:Though as I've been saying people who have played Bioware RPGs should know what to expect... going from 2d to 3d in a game like this would only change so much.
In isometric games the size of the environments don't mean squat because there is no such thing as a horizon. You only seem from far above do it doesn't matter if the area is wide open or not. Bioware went out of their way to make KOTOR seem bigger than it actually was, and they fooled many people.