17th September 2004, 12:02 PM
People have complained about some genres being too linear (RPGs and simulations seem to get the complaint most often), but I just don't see much of a problem in linearity. Yes, it's definitely DIFFERENT, but it's not WORSE. At least to me.
As for non-linear RPGs, I haven't really played any of those for a significant amount of time... Fallout can be if you want but it's also got a great solid linear plot to follow. MMORPGs are closest but I've only played that kind of game a little bit. And I did find myself wishing that I had something definite to do... though since it was a beta I was worrying a lot more about the awful lag and framerate. I admit that when it works it's kind of addicting for a while... but I don't know how long it'd last without an actual goal.
TES has a goal but everything I have heard says that it's poorly defined and poorly laid out and is very easy to ignore, so it's not exactly what I mean when I say an actual goal. :)
Still, they are very popular games... if Morrowind had a demo I'd probably try it but I don't think it does.
As for non-linear RPGs, I haven't really played any of those for a significant amount of time... Fallout can be if you want but it's also got a great solid linear plot to follow. MMORPGs are closest but I've only played that kind of game a little bit. And I did find myself wishing that I had something definite to do... though since it was a beta I was worrying a lot more about the awful lag and framerate. I admit that when it works it's kind of addicting for a while... but I don't know how long it'd last without an actual goal.
TES has a goal but everything I have heard says that it's poorly defined and poorly laid out and is very easy to ignore, so it's not exactly what I mean when I say an actual goal. :)
Still, they are very popular games... if Morrowind had a demo I'd probably try it but I don't think it does.