15th September 2004, 1:21 PM
You're missing the point (surprise, surprise!). When Lucasarts released screenshots of KOTOR they were strategically taken to make the environments seem huge, something lousy publishers do all of the time. Bethesda did it with Morrowind, hiding the low draw distance in every single screenshot. By doing that they created certain expectations that were not met in the final product. They lied to us, basically.